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BasePass.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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GBufferInput.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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GBufferOutput.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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ImageBasedLighting.bslinc
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 years ago |
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LightGridCommon.bslinc
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 years ago |
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LightingCommon.bslinc
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 years ago |
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NormalVertexInput.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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PPBase.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
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PPTonemapCommon.bslinc
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 years ago |
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PPWhiteBalance.bslinc
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 years ago |
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PerCameraData.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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PerObjectData.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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ReflectionCubemapCommon.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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ResolveCommon.bslinc
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a4a8a242bb
Added a new low-level rendering example project
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9 years ago |
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SHCommon.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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SkinnedVertexInput.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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SpriteImage.bslinc
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 years ago |
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Surface.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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SurfaceData.bslinc
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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VolumeRenderBase.bslinc
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 years ago |