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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsHardwareBufferManager.h"
- namespace bs { namespace ct
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Handles creation of Vulkan hardware buffers. */
- class VulkanHardwareBufferManager : public HardwareBufferManager
- {
- public:
- VulkanHardwareBufferManager();
- ~VulkanHardwareBufferManager();
- /** Returns a buffer view that can be used for buffer read operations when no other buffer is bound. */
- VkBufferView getDummyReadBufferView(UINT32 deviceIdx) const;
- /** Returns a buffer view that can be used for buffer storage operations when no other buffer is bound. */
- VkBufferView getDummyStorageBufferView(UINT32 deviceIdx) const;
- /** Returns a buffer that can be used for uniform storage when no other buffer is bound. */
- VkBuffer getDummyUniformBuffer(UINT32 deviceIdx) const;
- /** Returns a buffer that can be used for structured storage when no other buffer is bound. */
- VkBuffer getDummyStructuredBuffer(UINT32 deviceIdx) const;
- protected:
- /** @copydoc HardwareBufferManager::createVertexBufferInternal */
- SPtr<VertexBuffer> createVertexBufferInternal(const VERTEX_BUFFER_DESC& desc,
- GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
- /** @copydoc HardwareBufferManager::createIndexBufferInternal */
- SPtr<IndexBuffer> createIndexBufferInternal(const INDEX_BUFFER_DESC& desc,
- GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
- /** @copydoc HardwareBufferManager::createGpuParamBlockBufferInternal */
- SPtr<GpuParamBlockBuffer> createGpuParamBlockBufferInternal(UINT32 size,
- GpuParamBlockUsage usage = GPBU_DYNAMIC, GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
- /** @copydoc HardwareBufferManager::createGpuBufferInternal */
- SPtr<GpuBuffer> createGpuBufferInternal(const GPU_BUFFER_DESC& desc,
- GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
- /** @copydoc HardwareBufferManager::createGpuParamsInternal */
- SPtr<GpuParams> createGpuParamsInternal(const SPtr<GpuPipelineParamInfo>& paramInfo,
- GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
- VulkanHardwareBuffer* mDummyReadBuffer;
- VulkanHardwareBuffer* mDummyStorageBuffer;
- VulkanHardwareBuffer* mDummyUniformBuffer;
- VulkanHardwareBuffer* mDummyStructuredBuffer;
- };
- /** @} */
- }}
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