BearishSun 91ee2c732e Fixing 3D texture rendering in OpenGL %!s(int64=9) %!d(string=hai) anos
..
DeferredBasePass.bslinc.asset a50b4444ac Updated data files %!s(int64=9) %!d(string=hai) anos
DeferredLightPass.bslinc.asset 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
DeferredPointLightPass.bslinc.asset 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
GBuffer.bslinc.asset 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
NormalVertexInput.bslinc.asset 19ac01db6d Updated data files %!s(int64=9) %!d(string=hai) anos
PPBase.bslinc.asset 19ac01db6d Updated data files %!s(int64=9) %!d(string=hai) anos
PPTonemapCommon.bslinc.asset 19ac01db6d Updated data files %!s(int64=9) %!d(string=hai) anos
PPWhiteBalance.bslinc.asset 19ac01db6d Updated data files %!s(int64=9) %!d(string=hai) anos
PerCameraData.bslinc.asset 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
PerObjectData.bslinc.asset 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
ResolveCommon.bslinc.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
SkinnedVertexInput.bslinc.asset 19ac01db6d Updated data files %!s(int64=9) %!d(string=hai) anos
SpriteImage.bslinc.asset 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
Surface.bslinc.asset a50b4444ac Updated data files %!s(int64=9) %!d(string=hai) anos
VolumeRenderBase.bslinc.asset 91ee2c732e Fixing 3D texture rendering in OpenGL %!s(int64=9) %!d(string=hai) anos