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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using BansheeEngine;
- namespace BansheeEditor
- {
- /** @addtogroup Inspectors
- * @{
- */
- /// <summary>
- /// Renders an inspector for the <see cref="AudioSource"/> component.
- /// </summary>
- [CustomInspector(typeof(AudioSource))]
- internal class AudioSourceInspector : Inspector
- {
- private GUIResourceField audioClipField = new GUIResourceField(typeof(AudioClip), new LocEdString("Clip"));
- private GUISliderField volumeField = new GUISliderField(0.0f, 1.0f, new LocEdString("Volume"));
- private GUIFloatField pitchField = new GUIFloatField(new LocEdString("Pitch"));
- private GUIToggleField loopField = new GUIToggleField(new LocEdString("Loop"));
- private GUIIntField priorityField = new GUIIntField(new LocEdString("Priority"));
- private GUIFloatField minDistanceField = new GUIFloatField(new LocEdString("Min. distance"));
- private GUIFloatField attenuationField = new GUIFloatField(new LocEdString("Attenuation"));
- private GUIToggleField playOnStartField = new GUIToggleField(new LocEdString("Play on start"));
- private InspectableState modifyState;
-
- /// <inheritdoc/>
- protected internal override void Initialize()
- {
- BuildGUI();
- }
- /// <inheritdoc/>
- protected internal override InspectableState Refresh()
- {
- AudioSource source = InspectedObject as AudioSource;
- if (source == null)
- return InspectableState.NotModified;
- audioClipField.Value = source.Clip;
- volumeField.Value = source.Volume;
- pitchField.Value = source.Pitch;
- loopField.Value = source.Loop;
- priorityField.Value = (int)source.Priority;
- minDistanceField.Value = source.MinDistance;
- attenuationField.Value = source.Attenuation;
- playOnStartField.Value = source.PlayOnStart;
- InspectableState oldState = modifyState;
- if (modifyState.HasFlag(InspectableState.Modified))
- modifyState = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Recreates all the GUI elements used by this inspector.
- /// </summary>
- private void BuildGUI()
- {
- Layout.Clear();
- AudioSource source = InspectedObject as AudioSource;
- if (source == null)
- return;
- audioClipField.OnChanged += x =>
- {
- AudioClip clip = Resources.Load<AudioClip>(x);
- source.Clip = clip;
- MarkAsModified();
- ConfirmModify();
- };
- volumeField.OnChanged += x =>
- {
- source.Volume = x;
- MarkAsModified();
- ConfirmModify();
- };
- pitchField.OnChanged += x => { source.Pitch = x; MarkAsModified(); };
- pitchField.OnConfirmed += ConfirmModify;
- pitchField.OnFocusLost += ConfirmModify;
- loopField.OnChanged += x =>
- {
- source.Loop = x;
- MarkAsModified();
- ConfirmModify();
- };
- priorityField.OnChanged += x => { source.Priority = (uint)x; MarkAsModified(); };
- priorityField.OnConfirmed += ConfirmModify;
- priorityField.OnFocusLost += ConfirmModify;
- minDistanceField.OnChanged += x => { source.MinDistance = x; MarkAsModified(); };
- minDistanceField.OnConfirmed += ConfirmModify;
- minDistanceField.OnFocusLost += ConfirmModify;
- attenuationField.OnChanged += x => { source.Attenuation = x; MarkAsModified(); };
- attenuationField.OnConfirmed += ConfirmModify;
- attenuationField.OnFocusLost += ConfirmModify;
- playOnStartField.OnChanged += x =>
- {
- source.PlayOnStart = x;
- MarkAsModified();
- ConfirmModify();
- };
- Layout.AddElement(audioClipField);
- Layout.AddElement(volumeField);
- Layout.AddElement(pitchField);
- Layout.AddElement(loopField);
- Layout.AddElement(priorityField);
- Layout.AddElement(minDistanceField);
- Layout.AddElement(attenuationField);
- Layout.AddElement(playOnStartField);
- }
-
- /// <summary>
- /// Marks the contents of the inspector as modified.
- /// </summary>
- protected void MarkAsModified()
- {
- modifyState |= InspectableState.ModifyInProgress;
- }
- /// <summary>
- /// Confirms any queued modifications.
- /// </summary>
- protected void ConfirmModify()
- {
- if (modifyState.HasFlag(InspectableState.ModifyInProgress))
- modifyState |= InspectableState.Modified;
- }
- }
- /** @} */
- }
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