StringTableInspector.cs 6.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup Inspectors
  9. * @{
  10. */
  11. /// <summary>
  12. /// Renders an inspector for the <see cref="StringTable"/> resource.
  13. /// </summary>
  14. [CustomInspector(typeof(StringTable))]
  15. internal class StringTableInspector : Inspector
  16. {
  17. private GUIEnumField languageField;
  18. private GUIDictionaryField<string, string, StringTableEntry> valuesField;
  19. private Dictionary<string, string> strings = new Dictionary<string,string>();
  20. /// <inheritdoc/>
  21. protected internal override void Initialize()
  22. {
  23. LoadResource();
  24. BuildGUI();
  25. }
  26. /// <inheritdoc/>
  27. protected internal override InspectableState Refresh()
  28. {
  29. // Note: We're ignoring changes to the string table made externally here in order to avoid a lot of checks.
  30. if ((Language) languageField.Value != StringTables.ActiveLanguage)
  31. {
  32. languageField.Value = (ulong)StringTables.ActiveLanguage;
  33. BuildGUI();
  34. }
  35. valuesField.Refresh();
  36. return InspectableState.NotModified;
  37. }
  38. /// <summary>
  39. /// Recreates all the GUI elements used by this inspector.
  40. /// </summary>
  41. private void BuildGUI()
  42. {
  43. Layout.Clear();
  44. strings.Clear();
  45. StringTable stringTable = InspectedObject as StringTable;
  46. if(stringTable == null)
  47. return;
  48. string[] identifiers = stringTable.Identifiers;
  49. foreach (var identifier in identifiers)
  50. strings[identifier] = stringTable.GetString(identifier, StringTables.ActiveLanguage);
  51. languageField = new GUIEnumField(typeof (Language));
  52. languageField.OnSelectionChanged += x =>
  53. {
  54. StringTables.ActiveLanguage = (Language)x;
  55. BuildGUI();
  56. Refresh();
  57. };
  58. Layout.AddElement(languageField);
  59. valuesField = GUIDictionaryField<string, string, StringTableEntry>.Create(
  60. new LocEdString("Strings"), strings, Layout);
  61. valuesField.IsExpanded = Persistent.GetBool("valuesField_Expanded");
  62. valuesField.OnExpand += x => Persistent.SetBool("valuesField_Expanded", x);
  63. valuesField.OnChanged += x =>
  64. {
  65. if (x != null)
  66. {
  67. foreach (var KVP in x)
  68. {
  69. if (stringTable.Contains(KVP.Key))
  70. {
  71. string oldValue = stringTable.GetString(KVP.Key, StringTables.ActiveLanguage);
  72. if (oldValue != KVP.Value)
  73. stringTable.SetString(KVP.Key, StringTables.ActiveLanguage, KVP.Value);
  74. }
  75. else
  76. stringTable.SetString(KVP.Key, StringTables.ActiveLanguage, KVP.Value);
  77. }
  78. string[] oldIdentifiers = stringTable.Identifiers;
  79. foreach (var identifier in oldIdentifiers)
  80. {
  81. if (!x.ContainsKey(identifier))
  82. stringTable.RemoveString(identifier);
  83. }
  84. strings = x;
  85. }
  86. else
  87. {
  88. foreach (var KVP in strings)
  89. stringTable.RemoveString(KVP.Key);
  90. strings.Clear();
  91. }
  92. EditorApplication.SetDirty(stringTable);
  93. };
  94. valuesField.OnValueChanged += x =>
  95. {
  96. stringTable.SetString(x, StringTables.ActiveLanguage, strings[x]);
  97. EditorApplication.SetDirty(stringTable);
  98. };
  99. valuesField.OnValueRemoved += x =>
  100. {
  101. stringTable.RemoveString(x);
  102. EditorApplication.SetDirty(stringTable);
  103. };
  104. Layout.AddSpace(10);
  105. }
  106. /// <summary>
  107. /// Row element used for displaying GUI for string table dictionary elements.
  108. /// </summary>
  109. internal class StringTableEntry : GUIDictionaryFieldRow
  110. {
  111. private GUITextField keyField;
  112. private GUITextField valueField;
  113. /// <inheritdoc/>
  114. protected override GUILayoutX CreateKeyGUI(GUILayoutY layout)
  115. {
  116. GUILayoutX titleLayout = layout.AddLayoutX();
  117. keyField = new GUITextField(new LocEdString("Identifier"));
  118. titleLayout.AddElement(keyField);
  119. keyField.OnChanged += SetKey;
  120. return titleLayout;
  121. }
  122. /// <inheritdoc/>
  123. protected override void CreateValueGUI(GUILayoutY layout)
  124. {
  125. string value = GetValue<string>();
  126. valueField = new GUITextField(new LocEdString(value));
  127. layout.AddElement(valueField);
  128. valueField.OnChanged += x => { SetValue(x); MarkAsModified(); };
  129. valueField.OnConfirmed += ConfirmModify;
  130. valueField.OnFocusLost += ConfirmModify;
  131. }
  132. /// <inheritdoc/>
  133. protected override void OnEditModeChanged(bool editMode)
  134. {
  135. keyField.Disabled = !editMode;
  136. }
  137. /// <inheritdoc/>
  138. internal protected override InspectableState Refresh()
  139. {
  140. keyField.Value = GetKey<string>();
  141. valueField.Value = GetValue<string>();
  142. return base.Refresh();
  143. }
  144. }
  145. }
  146. /** @} */
  147. }