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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /** @addtogroup GUI_Engine
- * @{
- */
- /// <summary>
- /// Represents a GUI panel that you can use for free placement of GUI elements within its bounds.
- /// </summary>
- public sealed class GUIPanel : GUILayout
- {
- private GUIPanel()
- { }
- /// <summary>
- /// Constructs a new GUI panel object.
- /// </summary>
- /// <param name="depth">Depth at which to position the panel. Panels with lower depth will be displayed in front of
- /// panels with higher depth. Provided depth is relative to the depth of the parent GUI panel.
- /// The depth value will be clamped if outside of the depth range of the parent GUI panel.</param>
- /// <param name="depthRangeMin">Smallest depth offset allowed by any child GUI panels. If a child panel has a depth
- /// offset lower than this value it will be clamped.</param>
- /// <param name="depthRangeMax">Largest depth offset allowed by any child GUI panels. If a child panel has a depth
- /// offset higher than this value it will be clamped.</param>
- /// <param name="options">Options that allow you to control how is the panel positioned and sized.</param>
- public GUIPanel(Int16 depth = 0, ushort depthRangeMin = ushort.MaxValue, ushort depthRangeMax = ushort.MaxValue,
- params GUIOption[] options)
- {
- Internal_CreateInstancePanel(this, depth, depthRangeMin, depthRangeMax, options);
- }
- /// <summary>
- /// Constructs a new GUI panel object.
- /// </summary>
- /// <param name="options">Options that allow you to control how is the panel positioned and sized.</param>
- public GUIPanel(params GUIOption[] options)
- {
- Internal_CreateInstancePanel(this, 0, ushort.MaxValue, ushort.MaxValue, options);
- }
- }
- /** @} */
- }
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