AudioDevice.generated.cs 372 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Audio
  7. * @{
  8. */
  9. /// <summary>Identifier for a device that can be used for playing audio.</summary>
  10. [StructLayout(LayoutKind.Sequential), SerializeObject]
  11. public partial struct AudioDevice
  12. {
  13. public string name;
  14. }
  15. /** @} */
  16. }