BsScriptProjectSettings.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEditor
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for ProjectSettings stored in EditorApplication. */
  12. class BS_SCR_BED_EXPORT ScriptProjectSettings : public ScriptObject <ScriptProjectSettings>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "ProjectSettings")
  16. private:
  17. ScriptProjectSettings(MonoObject* instance);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static MonoString* internal_GetLastOpenScene();
  22. static void internal_SetLastOpenScene(MonoString* value);
  23. static void internal_SetFloat(MonoString* name, float value);
  24. static void internal_SetInt(MonoString* name, int value);
  25. static void internal_SetBool(MonoString* name, bool value);
  26. static void internal_SetString(MonoString* name, MonoString* value);
  27. static float internal_GetFloat(MonoString* name, float defaultValue);
  28. static int internal_GetInt(MonoString* name, int defaultValue);
  29. static bool internal_GetBool(MonoString* name, bool defaultValue);
  30. static MonoString* internal_GetString(MonoString* name, MonoString* defaultValue);
  31. static bool internal_HasKey(MonoString* name);
  32. static void internal_DeleteKey(MonoString* name);
  33. static void internal_DeleteAllKeys();
  34. static UINT32 internal_GetHash();
  35. static void internal_Save();
  36. };
  37. /** @} */
  38. }