BsScriptGUIGameObjectField.h 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "Wrappers/GUI/BsScriptGUIElement.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEditor
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for GUIGameObjectField. */
  12. class BS_SCR_BED_EXPORT ScriptGUIGameObjectField : public TScriptGUIElement<ScriptGUIGameObjectField>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIGameObjectField")
  16. private:
  17. /**
  18. * Triggered when the value in the native game object field changes.
  19. *
  20. * @param[in] newValue New field value.
  21. */
  22. void onChanged(const HGameObject& newValue);
  23. /** Retrieves a managed instance of the specified native game object. Will return null if one doesn't exist. */
  24. static MonoObject* nativeToManagedGO(const HGameObject& instance);
  25. ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField);
  26. /************************************************************************/
  27. /* CLR HOOKS */
  28. /************************************************************************/
  29. static void internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title,
  30. UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle);
  31. static void internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output);
  32. static void internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value);
  33. static void internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color);
  34. typedef void(BS_THUNKCALL *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**);
  35. static OnChangedThunkDef onChangedThunk;
  36. };
  37. /** @} */
  38. }