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BsPhysicsMeshEx.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Physics/BsPhysicsMesh.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** @cond SCRIPT_EXTENSIONS */
  13. /** Extension class for PhysicsMesh, for adding additional functionality for the script version of the class. */
  14. class BS_SCR_BE_EXPORT BS_SCRIPT_EXPORT(e:PhysicsMesh) PhysicsMeshEx
  15. {
  16. public:
  17. /** @copydoc PhysicsMesh::create() */
  18. BS_SCRIPT_EXPORT(ec:PhysicsMesh)
  19. static HPhysicsMesh create(const SPtr<RendererMeshData>& meshData, PhysicsMeshType type = PhysicsMeshType::Convex);
  20. /** @copydoc PhysicsMesh::getMeshData() */
  21. BS_SCRIPT_EXPORT(e:PhysicsMesh,n:MeshData,pr:getter)
  22. static SPtr<RendererMeshData> getMeshData(const HPhysicsMesh& thisPtr);
  23. };
  24. /** @endcond */
  25. /** @} */
  26. }