BsScriptCReflectionProbe.generated.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsReflectionProbe.h"
  5. #include "Math/BsVector3.h"
  6. namespace bs
  7. {
  8. class CReflectionProbe;
  9. class BS_SCR_BE_EXPORT ScriptCReflectionProbe : public TScriptComponent<ScriptCReflectionProbe, CReflectionProbe>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ReflectionProbe")
  13. ScriptCReflectionProbe(MonoObject* managedInstance, const GameObjectHandle<CReflectionProbe>& value);
  14. private:
  15. static ReflectionProbeType Internal_getType(ScriptCReflectionProbe* thisPtr);
  16. static void Internal_setType(ScriptCReflectionProbe* thisPtr, ReflectionProbeType type);
  17. static float Internal_getRadius(ScriptCReflectionProbe* thisPtr);
  18. static void Internal_setRadius(ScriptCReflectionProbe* thisPtr, float radius);
  19. static void Internal_getExtents(ScriptCReflectionProbe* thisPtr, Vector3* __output);
  20. static void Internal_setExtents(ScriptCReflectionProbe* thisPtr, Vector3* extents);
  21. static MonoObject* Internal_getCustomTexture(ScriptCReflectionProbe* thisPtr);
  22. static void Internal_setCustomTexture(ScriptCReflectionProbe* thisPtr, MonoObject* texture);
  23. static void Internal_capture(ScriptCReflectionProbe* thisPtr);
  24. };
  25. }