BsScriptCSphereCollider.generated.h 822 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCCollider.generated.h"
  5. namespace bs
  6. {
  7. class CSphereCollider;
  8. class BS_SCR_BE_EXPORT ScriptCSphereCollider : public TScriptComponent<ScriptCSphereCollider, CSphereCollider, ScriptCColliderBase>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SphereCollider")
  12. ScriptCSphereCollider(MonoObject* managedInstance, const GameObjectHandle<CSphereCollider>& value);
  13. private:
  14. static void Internal_setRadius(ScriptCSphereCollider* thisPtr, float radius);
  15. static float Internal_getRadius(ScriptCSphereCollider* thisPtr);
  16. static void Internal_setCenter(ScriptCSphereCollider* thisPtr, Vector3* center);
  17. static void Internal_getCenter(ScriptCSphereCollider* thisPtr, Vector3* __output);
  18. };
  19. }