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- #include "BsScriptControllerColliderCollision.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptCCollider.generated.h"
- #include "Wrappers/BsScriptVector.h"
- #include "Wrappers/BsScriptVector.h"
- namespace bs
- {
- ScriptControllerColliderCollision::ScriptControllerColliderCollision(MonoObject* managedInstance)
- :ScriptObject(managedInstance)
- { }
- void ScriptControllerColliderCollision::initRuntimeData()
- { }
- MonoObject*ScriptControllerColliderCollision::box(const __ControllerColliderCollisionInterop& value)
- {
- return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- __ControllerColliderCollisionInterop ScriptControllerColliderCollision::unbox(MonoObject* value)
- {
- return *(__ControllerColliderCollisionInterop*)MonoUtil::unbox(value);
- }
- ControllerColliderCollision ScriptControllerColliderCollision::fromInterop(const __ControllerColliderCollisionInterop& value)
- {
- ControllerColliderCollision output;
- GameObjectHandle<CCollider> tmpcollider;
- ScriptCColliderBase* scriptcollider;
- scriptcollider = (ScriptCColliderBase*)ScriptCCollider::toNative(value.collider);
- if(scriptcollider != nullptr)
- tmpcollider = static_object_cast<CCollider>(scriptcollider->getComponent());
- output.collider = tmpcollider;
- output.triangleIndex = value.triangleIndex;
- output.position = value.position;
- output.normal = value.normal;
- output.motionDir = value.motionDir;
- output.motionAmount = value.motionAmount;
- return output;
- }
- __ControllerColliderCollisionInterop ScriptControllerColliderCollision::toInterop(const ControllerColliderCollision& value)
- {
- __ControllerColliderCollisionInterop output;
- ScriptComponentBase* scriptcollider = nullptr;
- if(value.collider)
- scriptcollider = ScriptGameObjectManager::instance().getBuiltinScriptComponent(value.collider);
- MonoObject* tmpcollider;
- if(scriptcollider != nullptr)
- tmpcollider = scriptcollider->getManagedInstance();
- else
- tmpcollider = nullptr;
- output.collider = tmpcollider;
- output.triangleIndex = value.triangleIndex;
- output.position = value.position;
- output.normal = value.normal;
- output.motionDir = value.motionDir;
- output.motionAmount = value.motionAmount;
- return output;
- }
- }
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