BsScriptDepthOfFieldSettings.generated.h 1.8 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace bs
  5. {
  6. struct DepthOfFieldSettings;
  7. class BS_SCR_BE_EXPORT ScriptDepthOfFieldSettings : public ScriptObject<ScriptDepthOfFieldSettings>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "DepthOfFieldSettings")
  11. ScriptDepthOfFieldSettings(MonoObject* managedInstance, const SPtr<DepthOfFieldSettings>& value);
  12. SPtr<DepthOfFieldSettings> getInternal() const { return mInternal; }
  13. static MonoObject* create(const SPtr<DepthOfFieldSettings>& value);
  14. private:
  15. SPtr<DepthOfFieldSettings> mInternal;
  16. static void Internal_DepthOfFieldSettings(MonoObject* managedInstance);
  17. static bool Internal_getenabled(ScriptDepthOfFieldSettings* thisPtr);
  18. static void Internal_setenabled(ScriptDepthOfFieldSettings* thisPtr, bool value);
  19. static float Internal_getfocalDistance(ScriptDepthOfFieldSettings* thisPtr);
  20. static void Internal_setfocalDistance(ScriptDepthOfFieldSettings* thisPtr, float value);
  21. static float Internal_getfocalRange(ScriptDepthOfFieldSettings* thisPtr);
  22. static void Internal_setfocalRange(ScriptDepthOfFieldSettings* thisPtr, float value);
  23. static float Internal_getnearTransitionRange(ScriptDepthOfFieldSettings* thisPtr);
  24. static void Internal_setnearTransitionRange(ScriptDepthOfFieldSettings* thisPtr, float value);
  25. static float Internal_getfarTransitionRange(ScriptDepthOfFieldSettings* thisPtr);
  26. static void Internal_setfarTransitionRange(ScriptDepthOfFieldSettings* thisPtr, float value);
  27. static float Internal_getnearBlurAmount(ScriptDepthOfFieldSettings* thisPtr);
  28. static void Internal_setnearBlurAmount(ScriptDepthOfFieldSettings* thisPtr, float value);
  29. static float Internal_getfarBlurAmount(ScriptDepthOfFieldSettings* thisPtr);
  30. static void Internal_setfarBlurAmount(ScriptDepthOfFieldSettings* thisPtr, float value);
  31. };
  32. }