BsScriptRendererMeshData.generated.cpp 11 KB

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  1. #include "BsScriptRendererMeshData.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsRendererMeshData.h"
  6. #include "BsScriptRendererMeshData.generated.h"
  7. #include "BsScriptBoneWeight.generated.h"
  8. #include "Wrappers/BsScriptVector.h"
  9. #include "../../SBansheeEngine/Extensions/BsMeshDataEx.h"
  10. #include "Wrappers/BsScriptVector.h"
  11. #include "Wrappers/BsScriptVector.h"
  12. #include "Wrappers/BsScriptColor.h"
  13. namespace bs
  14. {
  15. ScriptRendererMeshData::ScriptRendererMeshData(MonoObject* managedInstance, const SPtr<RendererMeshData>& value)
  16. :ScriptObject(managedInstance), mInternal(value)
  17. {
  18. }
  19. void ScriptRendererMeshData::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptRendererMeshData::Internal_create);
  22. metaData.scriptClass->addInternalCall("Internal_getPositions", (void*)&ScriptRendererMeshData::Internal_getPositions);
  23. metaData.scriptClass->addInternalCall("Internal_setPositions", (void*)&ScriptRendererMeshData::Internal_setPositions);
  24. metaData.scriptClass->addInternalCall("Internal_getNormals", (void*)&ScriptRendererMeshData::Internal_getNormals);
  25. metaData.scriptClass->addInternalCall("Internal_setNormals", (void*)&ScriptRendererMeshData::Internal_setNormals);
  26. metaData.scriptClass->addInternalCall("Internal_getTangents", (void*)&ScriptRendererMeshData::Internal_getTangents);
  27. metaData.scriptClass->addInternalCall("Internal_setTangents", (void*)&ScriptRendererMeshData::Internal_setTangents);
  28. metaData.scriptClass->addInternalCall("Internal_getColors", (void*)&ScriptRendererMeshData::Internal_getColors);
  29. metaData.scriptClass->addInternalCall("Internal_setColors", (void*)&ScriptRendererMeshData::Internal_setColors);
  30. metaData.scriptClass->addInternalCall("Internal_getUV0", (void*)&ScriptRendererMeshData::Internal_getUV0);
  31. metaData.scriptClass->addInternalCall("Internal_setUV0", (void*)&ScriptRendererMeshData::Internal_setUV0);
  32. metaData.scriptClass->addInternalCall("Internal_getUV1", (void*)&ScriptRendererMeshData::Internal_getUV1);
  33. metaData.scriptClass->addInternalCall("Internal_setUV1", (void*)&ScriptRendererMeshData::Internal_setUV1);
  34. metaData.scriptClass->addInternalCall("Internal_getBoneWeights", (void*)&ScriptRendererMeshData::Internal_getBoneWeights);
  35. metaData.scriptClass->addInternalCall("Internal_setBoneWeights", (void*)&ScriptRendererMeshData::Internal_setBoneWeights);
  36. metaData.scriptClass->addInternalCall("Internal_getIndices", (void*)&ScriptRendererMeshData::Internal_getIndices);
  37. metaData.scriptClass->addInternalCall("Internal_setIndices", (void*)&ScriptRendererMeshData::Internal_setIndices);
  38. metaData.scriptClass->addInternalCall("Internal_getVertexCount", (void*)&ScriptRendererMeshData::Internal_getVertexCount);
  39. metaData.scriptClass->addInternalCall("Internal_getIndexCount", (void*)&ScriptRendererMeshData::Internal_getIndexCount);
  40. }
  41. MonoObject* ScriptRendererMeshData::create(const SPtr<RendererMeshData>& value)
  42. {
  43. if(value == nullptr) return nullptr;
  44. bool dummy = false;
  45. void* ctorParams[1] = { &dummy };
  46. MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
  47. new (bs_alloc<ScriptRendererMeshData>()) ScriptRendererMeshData(managedInstance, value);
  48. return managedInstance;
  49. }
  50. void ScriptRendererMeshData::Internal_create(MonoObject* managedInstance, uint32_t numVertices, uint32_t numIndices, VertexLayout layout, IndexType indexType)
  51. {
  52. SPtr<RendererMeshData> instance = MeshDataEx::create(numVertices, numIndices, layout, indexType);
  53. new (bs_alloc<ScriptRendererMeshData>())ScriptRendererMeshData(managedInstance, instance);
  54. }
  55. MonoArray* ScriptRendererMeshData::Internal_getPositions(ScriptRendererMeshData* thisPtr)
  56. {
  57. Vector<Vector3> vec__output;
  58. vec__output = MeshDataEx::getPositions(thisPtr->getInternal());
  59. MonoArray* __output;
  60. int arraySize__output = (int)vec__output.size();
  61. ScriptArray array__output = ScriptArray::create<ScriptVector3>(arraySize__output);
  62. for(int i = 0; i < arraySize__output; i++)
  63. {
  64. array__output.set(i, vec__output[i]);
  65. }
  66. __output = array__output.getInternal();
  67. return __output;
  68. }
  69. void ScriptRendererMeshData::Internal_setPositions(ScriptRendererMeshData* thisPtr, MonoArray* value)
  70. {
  71. Vector<Vector3> vecvalue;
  72. if(value != nullptr)
  73. {
  74. ScriptArray arrayvalue(value);
  75. vecvalue.resize(arrayvalue.size());
  76. for(int i = 0; i < (int)arrayvalue.size(); i++)
  77. {
  78. vecvalue[i] = arrayvalue.get<Vector3>(i);
  79. }
  80. }
  81. MeshDataEx::setPositions(thisPtr->getInternal(), vecvalue);
  82. }
  83. MonoArray* ScriptRendererMeshData::Internal_getNormals(ScriptRendererMeshData* thisPtr)
  84. {
  85. Vector<Vector3> vec__output;
  86. vec__output = MeshDataEx::getNormals(thisPtr->getInternal());
  87. MonoArray* __output;
  88. int arraySize__output = (int)vec__output.size();
  89. ScriptArray array__output = ScriptArray::create<ScriptVector3>(arraySize__output);
  90. for(int i = 0; i < arraySize__output; i++)
  91. {
  92. array__output.set(i, vec__output[i]);
  93. }
  94. __output = array__output.getInternal();
  95. return __output;
  96. }
  97. void ScriptRendererMeshData::Internal_setNormals(ScriptRendererMeshData* thisPtr, MonoArray* value)
  98. {
  99. Vector<Vector3> vecvalue;
  100. if(value != nullptr)
  101. {
  102. ScriptArray arrayvalue(value);
  103. vecvalue.resize(arrayvalue.size());
  104. for(int i = 0; i < (int)arrayvalue.size(); i++)
  105. {
  106. vecvalue[i] = arrayvalue.get<Vector3>(i);
  107. }
  108. }
  109. MeshDataEx::setNormals(thisPtr->getInternal(), vecvalue);
  110. }
  111. MonoArray* ScriptRendererMeshData::Internal_getTangents(ScriptRendererMeshData* thisPtr)
  112. {
  113. Vector<Vector4> vec__output;
  114. vec__output = MeshDataEx::getTangents(thisPtr->getInternal());
  115. MonoArray* __output;
  116. int arraySize__output = (int)vec__output.size();
  117. ScriptArray array__output = ScriptArray::create<ScriptVector4>(arraySize__output);
  118. for(int i = 0; i < arraySize__output; i++)
  119. {
  120. array__output.set(i, vec__output[i]);
  121. }
  122. __output = array__output.getInternal();
  123. return __output;
  124. }
  125. void ScriptRendererMeshData::Internal_setTangents(ScriptRendererMeshData* thisPtr, MonoArray* value)
  126. {
  127. Vector<Vector4> vecvalue;
  128. if(value != nullptr)
  129. {
  130. ScriptArray arrayvalue(value);
  131. vecvalue.resize(arrayvalue.size());
  132. for(int i = 0; i < (int)arrayvalue.size(); i++)
  133. {
  134. vecvalue[i] = arrayvalue.get<Vector4>(i);
  135. }
  136. }
  137. MeshDataEx::setTangents(thisPtr->getInternal(), vecvalue);
  138. }
  139. MonoArray* ScriptRendererMeshData::Internal_getColors(ScriptRendererMeshData* thisPtr)
  140. {
  141. Vector<Color> vec__output;
  142. vec__output = MeshDataEx::getColors(thisPtr->getInternal());
  143. MonoArray* __output;
  144. int arraySize__output = (int)vec__output.size();
  145. ScriptArray array__output = ScriptArray::create<ScriptColor>(arraySize__output);
  146. for(int i = 0; i < arraySize__output; i++)
  147. {
  148. array__output.set(i, vec__output[i]);
  149. }
  150. __output = array__output.getInternal();
  151. return __output;
  152. }
  153. void ScriptRendererMeshData::Internal_setColors(ScriptRendererMeshData* thisPtr, MonoArray* value)
  154. {
  155. Vector<Color> vecvalue;
  156. if(value != nullptr)
  157. {
  158. ScriptArray arrayvalue(value);
  159. vecvalue.resize(arrayvalue.size());
  160. for(int i = 0; i < (int)arrayvalue.size(); i++)
  161. {
  162. vecvalue[i] = arrayvalue.get<Color>(i);
  163. }
  164. }
  165. MeshDataEx::setColors(thisPtr->getInternal(), vecvalue);
  166. }
  167. MonoArray* ScriptRendererMeshData::Internal_getUV0(ScriptRendererMeshData* thisPtr)
  168. {
  169. Vector<Vector2> vec__output;
  170. vec__output = MeshDataEx::getUV0(thisPtr->getInternal());
  171. MonoArray* __output;
  172. int arraySize__output = (int)vec__output.size();
  173. ScriptArray array__output = ScriptArray::create<ScriptVector2>(arraySize__output);
  174. for(int i = 0; i < arraySize__output; i++)
  175. {
  176. array__output.set(i, vec__output[i]);
  177. }
  178. __output = array__output.getInternal();
  179. return __output;
  180. }
  181. void ScriptRendererMeshData::Internal_setUV0(ScriptRendererMeshData* thisPtr, MonoArray* value)
  182. {
  183. Vector<Vector2> vecvalue;
  184. if(value != nullptr)
  185. {
  186. ScriptArray arrayvalue(value);
  187. vecvalue.resize(arrayvalue.size());
  188. for(int i = 0; i < (int)arrayvalue.size(); i++)
  189. {
  190. vecvalue[i] = arrayvalue.get<Vector2>(i);
  191. }
  192. }
  193. MeshDataEx::setUV0(thisPtr->getInternal(), vecvalue);
  194. }
  195. MonoArray* ScriptRendererMeshData::Internal_getUV1(ScriptRendererMeshData* thisPtr)
  196. {
  197. Vector<Vector2> vec__output;
  198. vec__output = MeshDataEx::getUV1(thisPtr->getInternal());
  199. MonoArray* __output;
  200. int arraySize__output = (int)vec__output.size();
  201. ScriptArray array__output = ScriptArray::create<ScriptVector2>(arraySize__output);
  202. for(int i = 0; i < arraySize__output; i++)
  203. {
  204. array__output.set(i, vec__output[i]);
  205. }
  206. __output = array__output.getInternal();
  207. return __output;
  208. }
  209. void ScriptRendererMeshData::Internal_setUV1(ScriptRendererMeshData* thisPtr, MonoArray* value)
  210. {
  211. Vector<Vector2> vecvalue;
  212. if(value != nullptr)
  213. {
  214. ScriptArray arrayvalue(value);
  215. vecvalue.resize(arrayvalue.size());
  216. for(int i = 0; i < (int)arrayvalue.size(); i++)
  217. {
  218. vecvalue[i] = arrayvalue.get<Vector2>(i);
  219. }
  220. }
  221. MeshDataEx::setUV1(thisPtr->getInternal(), vecvalue);
  222. }
  223. MonoArray* ScriptRendererMeshData::Internal_getBoneWeights(ScriptRendererMeshData* thisPtr)
  224. {
  225. Vector<BoneWeight> vec__output;
  226. vec__output = MeshDataEx::getBoneWeights(thisPtr->getInternal());
  227. MonoArray* __output;
  228. int arraySize__output = (int)vec__output.size();
  229. ScriptArray array__output = ScriptArray::create<ScriptBoneWeight>(arraySize__output);
  230. for(int i = 0; i < arraySize__output; i++)
  231. {
  232. array__output.set(i, vec__output[i]);
  233. }
  234. __output = array__output.getInternal();
  235. return __output;
  236. }
  237. void ScriptRendererMeshData::Internal_setBoneWeights(ScriptRendererMeshData* thisPtr, MonoArray* value)
  238. {
  239. Vector<BoneWeight> vecvalue;
  240. if(value != nullptr)
  241. {
  242. ScriptArray arrayvalue(value);
  243. vecvalue.resize(arrayvalue.size());
  244. for(int i = 0; i < (int)arrayvalue.size(); i++)
  245. {
  246. vecvalue[i] = arrayvalue.get<BoneWeight>(i);
  247. }
  248. }
  249. MeshDataEx::setBoneWeights(thisPtr->getInternal(), vecvalue);
  250. }
  251. MonoArray* ScriptRendererMeshData::Internal_getIndices(ScriptRendererMeshData* thisPtr)
  252. {
  253. Vector<uint32_t> vec__output;
  254. vec__output = MeshDataEx::getIndices(thisPtr->getInternal());
  255. MonoArray* __output;
  256. int arraySize__output = (int)vec__output.size();
  257. ScriptArray array__output = ScriptArray::create<uint32_t>(arraySize__output);
  258. for(int i = 0; i < arraySize__output; i++)
  259. {
  260. array__output.set(i, vec__output[i]);
  261. }
  262. __output = array__output.getInternal();
  263. return __output;
  264. }
  265. void ScriptRendererMeshData::Internal_setIndices(ScriptRendererMeshData* thisPtr, MonoArray* value)
  266. {
  267. Vector<uint32_t> vecvalue;
  268. if(value != nullptr)
  269. {
  270. ScriptArray arrayvalue(value);
  271. vecvalue.resize(arrayvalue.size());
  272. for(int i = 0; i < (int)arrayvalue.size(); i++)
  273. {
  274. vecvalue[i] = arrayvalue.get<uint32_t>(i);
  275. }
  276. }
  277. MeshDataEx::setIndices(thisPtr->getInternal(), vecvalue);
  278. }
  279. int32_t ScriptRendererMeshData::Internal_getVertexCount(ScriptRendererMeshData* thisPtr)
  280. {
  281. int32_t tmp__output;
  282. tmp__output = MeshDataEx::getVertexCount(thisPtr->getInternal());
  283. int32_t __output;
  284. __output = tmp__output;
  285. return __output;
  286. }
  287. int32_t ScriptRendererMeshData::Internal_getIndexCount(ScriptRendererMeshData* thisPtr)
  288. {
  289. int32_t tmp__output;
  290. tmp__output = MeshDataEx::getIndexCount(thisPtr->getInternal());
  291. int32_t __output;
  292. __output = tmp__output;
  293. return __output;
  294. }
  295. }