BsScriptInputConfiguration.h 3.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Input/BsInputConfiguration.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for InputConfiguration. */
  13. class BS_SCR_BE_EXPORT ScriptInputConfiguration : public ScriptObject<ScriptInputConfiguration>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "InputConfiguration")
  17. /** Returns the managed version of this object. */
  18. MonoObject* getManagedInstance() const;
  19. /** Returns the internal wrapped InputConfiguration object. */
  20. SPtr<InputConfiguration> getInternalValue() const { return mInputConfig; }
  21. /**
  22. * Attempts to find a existing interop object for the provided input configuration. Returns null if one cannot be
  23. * found.
  24. */
  25. static ScriptInputConfiguration* getScriptInputConfig(const SPtr<InputConfiguration>& inputConfig);
  26. /**
  27. * Creates a new interop object for the provided input configuration. Caller should first call
  28. * getScriptInputConfig() to ensure one doesn't already exist.
  29. */
  30. static ScriptInputConfiguration* createScriptInputConfig(const SPtr<InputConfiguration>& inputConfig);
  31. private:
  32. ScriptInputConfiguration(MonoObject* instance, const SPtr<InputConfiguration>& inputConfig);
  33. /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
  34. void _onManagedInstanceDeleted(bool assemblyRefresh) override;
  35. SPtr<InputConfiguration> mInputConfig;
  36. UINT32 mGCHandle = 0;
  37. static Map<UINT64, ScriptInputConfiguration*> ScriptInputConfigurations;
  38. /************************************************************************/
  39. /* CLR HOOKS */
  40. /************************************************************************/
  41. static void internal_CreateInstance(MonoObject* object);
  42. static void internal_RegisterButton(ScriptInputConfiguration* thisPtr, MonoString* name, ButtonCode buttonCode,
  43. ButtonModifier modifiers, bool repeatable);
  44. static void internal_UnregisterButton(ScriptInputConfiguration* thisPtr, MonoString* name);
  45. static void internal_RegisterAxis(ScriptInputConfiguration* thisPtr, MonoString* name, InputAxis type, float deadZone,
  46. float sensitivity, bool invert);
  47. static void internal_UnregisterAxis(ScriptInputConfiguration* thisPtr, MonoString* name);
  48. static void internal_SetRepeatInterval(ScriptInputConfiguration* thisPtr, UINT64 milliseconds);
  49. static UINT64 internal_GetRepeatInterval(ScriptInputConfiguration* thisPtr);
  50. };
  51. /** Interop class between C++ & CLR for VirtualAxis. */
  52. class BS_SCR_BE_EXPORT ScriptVirtualAxis : public ScriptObject <ScriptVirtualAxis>
  53. {
  54. public:
  55. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualAxis")
  56. private:
  57. ScriptVirtualAxis(MonoObject* instance);
  58. /************************************************************************/
  59. /* CLR HOOKS */
  60. /************************************************************************/
  61. static UINT32 internal_InitVirtualAxis(MonoString* name);
  62. };
  63. /** @} */
  64. }