BsScriptResources.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for Resources & GameResourceManager. */
  12. class BS_SCR_BE_EXPORT ScriptResources : public ScriptObject<ScriptResources>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Resources")
  16. private:
  17. ScriptResources(MonoObject* instance);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static MonoObject* internal_Load(MonoString* path, bool keepLoaded);
  22. static MonoObject* internal_LoadRef(MonoObject* reference, bool keepLoaded);
  23. static void internal_Release(ScriptResourceBase* resource);
  24. static void internal_ReleaseRef(ScriptResourceRef* resource);
  25. static void internal_UnloadUnused();
  26. };
  27. /** @} */
  28. }