BsScriptSceneObject.h 5.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Wrappers/BsScriptGameObject.h"
  6. #include "BsScriptObject.h"
  7. #include "Text/BsFont.h"
  8. namespace bs
  9. {
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for SceneObject. */
  14. class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject<ScriptSceneObject, ScriptGameObjectBase>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SceneObject")
  18. /** @copydoc ScriptGameObjectBase::getNativeHandle */
  19. HGameObject getNativeHandle() const override { return mSceneObject; }
  20. /** @copydoc ScriptGameObjectBase::setNativeHandle */
  21. void setNativeHandle(const HGameObject& gameObject) override;
  22. /** Returns the native internal scene object. */
  23. HSceneObject getNativeSceneObject() const { return mSceneObject; }
  24. /** Checks is the scene object wrapped by the provided interop object destroyed. */
  25. static bool checkIfDestroyed(ScriptSceneObject* nativeInstance);
  26. private:
  27. friend class ScriptGameObjectManager;
  28. ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject);
  29. /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
  30. void _onManagedInstanceDeleted(bool assemblyRefresh) override;
  31. /** @copydoc ScriptObjectBase::_createManagedInstance */
  32. MonoObject* _createManagedInstance(bool construct) override;
  33. /** @copydoc ScriptObjectBase::_clearManagedInstance */
  34. void _clearManagedInstance() override;
  35. /** Triggered by the script game object manager when the handle this object is referencing is destroyed. */
  36. void _notifyDestroyed();
  37. HSceneObject mSceneObject;
  38. /************************************************************************/
  39. /* CLR HOOKS */
  40. /************************************************************************/
  41. static void internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags);
  42. static void internal_setName(ScriptSceneObject* nativeInstance, MonoString* name);
  43. static MonoString* internal_getName(ScriptSceneObject* nativeInstance);
  44. static void internal_setActive(ScriptSceneObject* nativeInstance, bool value);
  45. static bool internal_getActive(ScriptSceneObject* nativeInstance);
  46. static void internal_setMobility(ScriptSceneObject* nativeInstance, int value);
  47. static int internal_getMobility(ScriptSceneObject* nativeInstance);
  48. static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
  49. static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
  50. static void internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value);
  51. static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
  52. static MonoObject* internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive);
  53. static MonoArray* internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive);
  54. static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  55. static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  56. static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  57. static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  58. static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value);
  59. static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
  60. static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  61. static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  62. static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  63. static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  64. static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
  65. static void internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
  66. static void internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
  67. static void internal_lookAt(ScriptSceneObject* nativeInstance, Vector3* direction, Vector3* up);
  68. static void internal_move(ScriptSceneObject* nativeInstance, Vector3* value);
  69. static void internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3* value);
  70. static void internal_rotate(ScriptSceneObject* nativeInstance, Quaternion* value);
  71. static void internal_roll(ScriptSceneObject* nativeInstance, Radian* value);
  72. static void internal_yaw(ScriptSceneObject* nativeInstance, Radian* value);
  73. static void internal_pitch(ScriptSceneObject* nativeInstance, Radian* value);
  74. static void internal_setForward(ScriptSceneObject* nativeInstance, Vector3* value);
  75. static void internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value);
  76. static void internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value);
  77. static void internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value);
  78. static void internal_destroy(ScriptSceneObject* nativeInstance, bool immediate);
  79. };
  80. /** @} */
  81. }