BsScriptGUILayout.cpp 7.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUILayout.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "Wrappers/GUI/BsScriptGUIScrollArea.h"
  9. #include "GUI/BsGUILayout.h"
  10. #include "GUI/BsGUILayoutX.h"
  11. #include "GUI/BsGUILayoutY.h"
  12. #include "GUI/BsGUIPanel.h"
  13. #include "GUI/BsGUIScrollArea.h"
  14. #include "BsMonoUtil.h"
  15. namespace bs
  16. {
  17. ScriptGUILayout::ScriptGUILayout(MonoObject* instance, GUILayout* layout, bool ownsNative)
  18. :TScriptGUIElementBase(instance, layout), mLayout(layout), mOwnsNative(ownsNative)
  19. { }
  20. void ScriptGUILayout::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstanceX", (void*)&ScriptGUILayout::internal_createInstanceX);
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstanceY", (void*)&ScriptGUILayout::internal_createInstanceY);
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstancePanel", (void*)&ScriptGUILayout::internal_createInstancePanel);
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromScrollArea", (void*)&ScriptGUILayout::internal_createInstanceYFromScrollArea);
  26. metaData.scriptClass->addInternalCall("Internal_AddElement", (void*)&ScriptGUILayout::internal_addElement);
  27. metaData.scriptClass->addInternalCall("Internal_InsertElement", (void*)&ScriptGUILayout::internal_insertElement);
  28. metaData.scriptClass->addInternalCall("Internal_GetChildCount", (void*)&ScriptGUILayout::internal_getChildCount);
  29. metaData.scriptClass->addInternalCall("Internal_GetChild", (void*)&ScriptGUILayout::internal_getChild);
  30. metaData.scriptClass->addInternalCall("Internal_Clear", (void*)&ScriptGUILayout::internal_clear);
  31. }
  32. void ScriptGUILayout::destroy()
  33. {
  34. if(!mIsDestroyed)
  35. {
  36. if (mParent != nullptr)
  37. mParent->removeChild(this);
  38. while (mChildren.size() > 0)
  39. {
  40. ChildInfo childInfo = mChildren[0];
  41. childInfo.element->destroy();
  42. }
  43. if (mOwnsNative)
  44. GUILayout::destroy(mLayout);
  45. mLayout = nullptr;
  46. mIsDestroyed = true;
  47. }
  48. }
  49. void ScriptGUILayout::addChild(ScriptGUIElementBaseTBase* element)
  50. {
  51. ChildInfo childInfo;
  52. childInfo.element = element;
  53. childInfo.gcHandle = MonoUtil::newGCHandle(element->getManagedInstance(), false);
  54. mChildren.push_back(childInfo);
  55. }
  56. void ScriptGUILayout::insertChild(UINT32 idx, ScriptGUIElementBaseTBase* element)
  57. {
  58. ChildInfo childInfo;
  59. childInfo.element = element;
  60. childInfo.gcHandle = MonoUtil::newGCHandle(element->getManagedInstance(), false);
  61. mChildren.insert(mChildren.begin() + idx, childInfo);
  62. }
  63. void ScriptGUILayout::removeChild(ScriptGUIElementBaseTBase* element)
  64. {
  65. auto iterFind = std::find_if(mChildren.begin(), mChildren.end(),
  66. [&](const ChildInfo& x)
  67. {
  68. return x.element == element;
  69. });
  70. if (iterFind != mChildren.end())
  71. {
  72. assert(iterFind->gcHandle != 0);
  73. MonoUtil::freeGCHandle(iterFind->gcHandle);
  74. iterFind->gcHandle = 0;
  75. mChildren.erase(iterFind);
  76. }
  77. }
  78. void ScriptGUILayout::internal_createInstanceX(MonoObject* instance, MonoArray* guiOptions)
  79. {
  80. GUIOptions options;
  81. ScriptArray scriptArray(guiOptions);
  82. UINT32 arrayLen = scriptArray.size();
  83. for (UINT32 i = 0; i < arrayLen; i++)
  84. options.addOption(scriptArray.get<GUIOption>(i));
  85. GUILayout* layout = GUILayoutX::create(options);
  86. new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  87. }
  88. void ScriptGUILayout::internal_createInstanceY(MonoObject* instance, MonoArray* guiOptions)
  89. {
  90. GUIOptions options;
  91. ScriptArray scriptArray(guiOptions);
  92. UINT32 arrayLen = scriptArray.size();
  93. for (UINT32 i = 0; i < arrayLen; i++)
  94. options.addOption(scriptArray.get<GUIOption>(i));
  95. GUILayout* layout = GUILayoutY::create(options);
  96. new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  97. }
  98. void ScriptGUILayout::internal_createInstancePanel(MonoObject* instance, INT16 depth, UINT16 depthRangeMin, UINT32 depthRangeMax, MonoArray* guiOptions)
  99. {
  100. GUIOptions options;
  101. ScriptArray scriptArray(guiOptions);
  102. UINT32 arrayLen = scriptArray.size();
  103. for (UINT32 i = 0; i < arrayLen; i++)
  104. options.addOption(scriptArray.get<GUIOption>(i));
  105. GUILayout* layout = GUIPanel::create(depth, depthRangeMin, depthRangeMax, options);
  106. new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  107. }
  108. void ScriptGUILayout::internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea)
  109. {
  110. ScriptGUIScrollArea* scriptScrollArea = ScriptGUIScrollArea::toNative(parentScrollArea);
  111. GUIScrollArea* scrollArea = (GUIScrollArea*)scriptScrollArea->getGUIElement();
  112. GUILayout* nativeLayout = &scrollArea->getLayout();
  113. ScriptGUIScrollAreaLayout* nativeInstance = new (bs_alloc<ScriptGUIScrollAreaLayout>())
  114. ScriptGUIScrollAreaLayout(instance, nativeLayout);
  115. // This method is expected to be called during GUIScrollArea construction, so we finish its initialization
  116. scriptScrollArea->initialize(nativeInstance);
  117. }
  118. void ScriptGUILayout::internal_addElement(ScriptGUILayout* instance, ScriptGUIElementBaseTBase* element)
  119. {
  120. if (instance->isDestroyed() || element->isDestroyed())
  121. return;
  122. instance->getInternalValue()->addElement(element->getGUIElement());
  123. if (element->getParent() != nullptr)
  124. element->getParent()->removeChild(element);
  125. element->setParent(instance);
  126. instance->addChild(element);
  127. }
  128. void ScriptGUILayout::internal_insertElement(ScriptGUILayout* instance, UINT32 index, ScriptGUIElementBaseTBase* element)
  129. {
  130. if (instance->isDestroyed() || element->isDestroyed())
  131. return;
  132. instance->getInternalValue()->insertElement(index, element->getGUIElement());
  133. if (element->getParent() != nullptr)
  134. element->getParent()->removeChild(element);
  135. element->setParent(instance);
  136. instance->insertChild(index, element);
  137. }
  138. UINT32 ScriptGUILayout::internal_getChildCount(ScriptGUILayout* instance)
  139. {
  140. if (instance->isDestroyed())
  141. return 0;
  142. return instance->mLayout->getNumChildren();
  143. }
  144. MonoObject* ScriptGUILayout::internal_getChild(ScriptGUILayout* instance, UINT32 index)
  145. {
  146. if (instance->isDestroyed() || index >= instance->mChildren.size())
  147. return nullptr;
  148. return instance->mChildren[index].element->getManagedInstance();
  149. }
  150. void ScriptGUILayout::internal_clear(ScriptGUILayout* instance)
  151. {
  152. if (instance->isDestroyed())
  153. return;
  154. for (auto& child : instance->mChildren)
  155. {
  156. instance->getInternalValue()->removeElement(child.element->getGUIElement());
  157. assert(child.gcHandle != 0);
  158. MonoUtil::freeGCHandle(child.gcHandle);
  159. child.gcHandle = 0;
  160. child.element->setParent(nullptr);
  161. }
  162. instance->mChildren.clear();
  163. }
  164. ScriptGUIPanel::ScriptGUIPanel(MonoObject* instance)
  165. :ScriptObject(instance)
  166. { }
  167. void ScriptGUIPanel::initRuntimeData()
  168. { }
  169. MonoObject* ScriptGUIPanel::createFromExisting(GUIPanel* panel)
  170. {
  171. MonoObject* managedInstance = metaData.scriptClass->createInstance();
  172. new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(managedInstance, panel, false);
  173. return managedInstance;
  174. }
  175. ScriptGUIScrollAreaLayout::ScriptGUIScrollAreaLayout(MonoObject* instance, GUILayout* layout)
  176. :ScriptGUILayout(instance, layout, false), mParentScrollArea(nullptr)
  177. {
  178. }
  179. void ScriptGUIScrollAreaLayout::destroy()
  180. {
  181. if (!mIsDestroyed)
  182. {
  183. if (mParentScrollArea != nullptr)
  184. mParentScrollArea->notifyLayoutDestroyed();
  185. while (mChildren.size() > 0)
  186. {
  187. ChildInfo childInfo = mChildren[0];
  188. childInfo.element->destroy();
  189. }
  190. mLayout = nullptr;
  191. mIsDestroyed = true;
  192. }
  193. }
  194. }