Marko Pintera eb562f23fc Documentation 10 éve
..
BsManagedComponent.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedDiff.cpp 9a0e9b0b78 Linked native and managed diff 10 éve
BsManagedResource.cpp eb562f23fc Documentation 10 éve
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 éve
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsManagedSerializableArray.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedSerializableDictionary.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedSerializableDiff.cpp 05bef870f2 Unit test for managed diff passes 10 éve
BsManagedSerializableField.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsManagedSerializableList.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedSerializableObject.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedSerializableObjectInfo.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptAssemblyManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 éve
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsScriptBuiltin.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptCameraHandler.cpp afca99b5e8 More work on Lights 10 éve
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 éve
BsScriptComponent.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 éve
BsScriptContextMenu.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 éve
BsScriptDebug.cpp 734411f94d Status bar (untested) 10 éve
BsScriptEnginePlugin.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 éve
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions 10 éve
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIElement.cpp b2dcd9bf9f Optimized ScrollArea layout updates 10 éve
BsScriptGUIElementStateStyle.cpp e3d3e734a2 Documentation 10 éve
BsScriptGUIElementStyle.cpp e3d3e734a2 Documentation 10 éve
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 éve
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 éve
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 éve
BsScriptGUILayout.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 éve
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 éve
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 éve
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 éve
BsScriptGUIScrollArea.cpp 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up 10 éve
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 éve
BsScriptGUIToggle.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptGameObject.cpp 06a238cab0 Update inspector as selection changes 10 éve
BsScriptGameObjectManager.cpp ae583e1ac5 WIP C# DragDropManager 10 éve
BsScriptHString.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 éve
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 éve
BsScriptLightInternal.cpp afca99b5e8 More work on Lights 10 éve
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh 11 éve
BsScriptMaterial.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptMesh.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 éve
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 éve
BsScriptObjectManager.cpp 774f974053 Fixed an issue where complex objects display in an array or a list would try to insert their GUI elements at wrong layout indices 10 éve
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 éve
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility 11 éve
BsScriptPlainText.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptPrefab.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptProfilerOverlayInternal.cpp ddef406ac9 C# profiler overlay 10 éve
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptRenderTexture2D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptRenderableHandler.cpp 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed 10 éve
BsScriptResource.cpp 77bf1bdbbe Properly create managed resource for StringTable 10 éve
BsScriptResourceManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptScene.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
BsScriptSceneObject.cpp ed523bc01d Scene view movement is now only active while in focus 10 éve
BsScriptScriptCode.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptSerializableArray.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptSerializableDictionary.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 éve
BsScriptSerializableList.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptSerializableObject.cpp 6bbe6114ce Many fixes to get assembly refresh working 11 éve
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 éve
BsScriptShader.cpp b74cf06aa0 C# versions of Shader and Material resources 10 éve
BsScriptSpriteTexture.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptStringTable.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptStringTableManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
BsScriptTexture2D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptTexture3D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptTextureCube.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 éve
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 éve
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 éve
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 éve
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve