BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) %!s(int64=9) %!d(string=hai) anos
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GUI 469ec40aa4 Animation now properly calls animation event callback methods %!s(int64=9) %!d(string=hai) anos
General 40a9a03be0 Animation editor load/save from/to animation clip implemented %!s(int64=9) %!d(string=hai) anos
Input d81c51949e Input events marked as used (i.e. by GUI) can now be detected by C# code %!s(int64=9) %!d(string=hai) anos
Inspectors 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) %!s(int64=9) %!d(string=hai) anos
Properties 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Script 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Tests 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely %!s(int64=9) %!d(string=hai) anos
Utility e52bfaee55 Documentation for some Animation Editor classes %!s(int64=9) %!d(string=hai) anos
Window 85a25e08cf Refactored DropDownWindow so that creating GUI in constructor doesn't cause a crash %!s(int64=9) %!d(string=hai) anos
Windows e0dee9de45 Fixed scene camera so it doesn't force the cursor to always be displayed %!s(int64=9) %!d(string=hai) anos
MBansheeEditor.csproj 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) %!s(int64=9) %!d(string=hai) anos