Marko Pintera bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 年 前
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Win32 513dee4c47 Fixed win32 browse dialogs 11 年 前
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 年 前
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 年 前
BsCoreApplication.cpp a125169305 C# browse dialogs 11 年 前
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年 前
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 年 前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 年 前
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年 前
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 年 前
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年 前
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年 前
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 年 前
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 年 前
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年 前
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsInput.cpp fc7fc179b9 More work on ColorPicker 10 年 前
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年 前
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 年 前
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年 前
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年 前
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 年 前
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年 前
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPixelData.cpp f4e58bdc79 WIP ColorPicker 10 年 前
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 年 前
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年 前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年 前
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年 前
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年 前
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderWindow.cpp bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 年 前
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 年 前
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 11 年 前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsResources.cpp fb93370d4c Fixing game shutdown 11 年 前
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年 前
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 年 前
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 年 前
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTechnique.cpp 2026432fe7 Add core object dependencies 11 年 前
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年 前
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 年 前
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年 前
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年 前
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年 前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsViewport.cpp 2026432fe7 Add core object dependencies 11 年 前