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- #pragma once
- #include "BsBansheeRendererPrerequisites.h"
- #include "BsRenderableController.h"
- #include "BsGpuParamDesc.h"
- #include "BsGpuParam.h"
- #include "BsRenderableElement.h"
- namespace BansheeEngine
- {
- /**
- * @brief Renderer handler that manages initializing, updating
- * and rendering of renderable objects with a single texture
- * and a single light.
- *
- * @note This class is DEBUG ONLY. Until a better renderer is complete.
- */
- class BS_BSRND_EXPORT LitTexRenderableController : public RenderableController
- {
- public:
- /**
- * @brief Contains lit tex renderable data unique for each object.
- */
- struct PerObjectData
- {
- SPtr<GpuParamBlockBufferCore> perObjectParamBuffer;
- bool hasWVPParam = false;
- GpuParamMat4Core wvpParam;
- Vector<RenderableElement::BufferBindInfo> perObjectBuffers;
- };
- LitTexRenderableController();
- /**
- * @copydoc RenderableHandler::initializeRenderElem
- */
- void initializeRenderElem(RenderableElement& element);
- /**
- * @copydoc RenderableHandler::bindPerObjectBuffers
- */
- void bindPerObjectBuffers(const RenderableElement& element);
- /**
- * @brief Updates global parameter buffers with new values.
- * To be called whenever global values change.
- */
- void updateGlobalBuffers(float time);
- /**
- * @brief Updates object specific parameter buffers with new values.
- * To be called whenever object specific values change.
- */
- void updatePerObjectBuffers(RenderableElement& element, const Matrix4& wvpMatrix);
- protected:
- /**
- * @brief Creates a new default shader used for lit textured renderables.
- * It is used for matching custom shaders and determining if they
- * comply with lit textured renderable requirements.
- */
- SPtr<ShaderCore> createDefaultShader();
- SPtr<ShaderCore> defaultShader;
- GpuParamBlockDesc staticParamBlockDesc;
- GpuParamBlockDesc perFrameParamBlockDesc;
- GpuParamBlockDesc perObjectParamBlockDesc;
- GpuParamDataDesc timeParamDesc;
- GpuParamDataDesc lightDirParamDesc;
- GpuParamDataDesc wvpParamDesc;
- SPtr<GpuParamBlockBufferCore> staticParamBuffer;
- SPtr<GpuParamBlockBufferCore> perFrameParamBuffer;
- SPtr<GpuParamsCore> staticParams;
- SPtr<GpuParamsCore> perFrameParams;
- GpuParamVec4Core lightDirParam;
- GpuParamFloatCore timeParam;
- };
- }
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