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- #include "BsScriptHandleDrawing.h"
- #include "BsScriptMeta.h"
- #include "BsMonoClass.h"
- #include "BsScriptSpriteTexture.h"
- #include "BsSpriteTexture.h"
- #include "BsHandleManager.h"
- #include "BsHandleDrawManager.h"
- namespace BansheeEngine
- {
- void ScriptHandleDrawing::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptHandleDrawing::internal_SetColor);
- metaData.scriptClass->addInternalCall("Internal_SetTransform", &ScriptHandleDrawing::internal_SetTransform);
- metaData.scriptClass->addInternalCall("Internal_SetLayer", &ScriptHandleDrawing::internal_SetLayer);
- metaData.scriptClass->addInternalCall("Internal_DrawCube", &ScriptHandleDrawing::internal_DrawCube);
- metaData.scriptClass->addInternalCall("Internal_DrawSphere", &ScriptHandleDrawing::internal_DrawSphere);
- metaData.scriptClass->addInternalCall("Internal_DrawWireCube", &ScriptHandleDrawing::internal_DrawWireCube);
- metaData.scriptClass->addInternalCall("Internal_DrawWireSphere", &ScriptHandleDrawing::internal_DrawWireSphere);
- metaData.scriptClass->addInternalCall("Internal_DrawLine", &ScriptHandleDrawing::internal_DrawLine);
- metaData.scriptClass->addInternalCall("Internal_DrawCone", &ScriptHandleDrawing::internal_DrawCone);
- metaData.scriptClass->addInternalCall("Internal_DrawDisc", &ScriptHandleDrawing::internal_DrawDisc);
- metaData.scriptClass->addInternalCall("Internal_DrawWireDisc", &ScriptHandleDrawing::internal_DrawWireDisc);
- metaData.scriptClass->addInternalCall("Internal_DrawArc", &ScriptHandleDrawing::internal_DrawArc);
- metaData.scriptClass->addInternalCall("Internal_DrawWireArc", &ScriptHandleDrawing::internal_DrawWireArc);
- metaData.scriptClass->addInternalCall("Internal_DrawRect", &ScriptHandleDrawing::internal_DrawRect);
- }
- void ScriptHandleDrawing::internal_SetColor(Color* color)
- {
- HandleManager::instance().getDrawManager().setColor(*color);
- }
- void ScriptHandleDrawing::internal_SetTransform(Matrix4* transform)
- {
- HandleManager::instance().getDrawManager().setTransform(*transform);
- }
- void ScriptHandleDrawing::internal_SetLayer(UINT64 layer)
- {
- HandleManager::instance().getDrawManager().setLayer(layer);
- }
- void ScriptHandleDrawing::internal_DrawCube(Vector3* position, Vector3* extents, float size)
- {
- HandleManager::instance().getDrawManager().drawCube(*position, *extents, size);
- }
- void ScriptHandleDrawing::internal_DrawSphere(Vector3* position, float radius, float size)
- {
- HandleManager::instance().getDrawManager().drawSphere(*position, radius, size);
- }
- void ScriptHandleDrawing::internal_DrawWireCube(Vector3* position, Vector3* extents, float size)
- {
- HandleManager::instance().getDrawManager().drawWireCube(*position, *extents, size);
- }
- void ScriptHandleDrawing::internal_DrawWireSphere(Vector3* position, float radius, float size)
- {
- HandleManager::instance().getDrawManager().drawWireSphere(*position, radius, size);
- }
- void ScriptHandleDrawing::internal_DrawLine(Vector3* start, Vector3* end, float size)
- {
- HandleManager::instance().getDrawManager().drawLine(*start, *end, size);
- }
- void ScriptHandleDrawing::internal_DrawCone(Vector3* coneBase, Vector3* normal, float height, float radius, float size)
- {
- HandleManager::instance().getDrawManager().drawCone(*coneBase, *normal, height, radius, size);
- }
- void ScriptHandleDrawing::internal_DrawDisc(Vector3* position, Vector3* normal, float radius, float size)
- {
- HandleManager::instance().getDrawManager().drawDisc(*position, *normal, radius, size);
- }
- void ScriptHandleDrawing::internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius, float size)
- {
- HandleManager::instance().getDrawManager().drawWireDisc(*position, *normal, radius, size);
- }
- void ScriptHandleDrawing::internal_DrawArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size)
- {
- HandleManager::instance().getDrawManager().drawArc(*position, *normal, radius, *startAngle, *amountAngle, size);
- }
- void ScriptHandleDrawing::internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size)
- {
- HandleManager::instance().getDrawManager().drawWireArc(*position, *normal, radius, *startAngle, *amountAngle, size);
- }
- void ScriptHandleDrawing::internal_DrawRect(Vector3* center, Vector3* horzAxis, Vector3* vertAxis, float extentH, float extentV, float size)
- {
- std::array<Vector3, 2> axes = { *horzAxis, *vertAxis };
- std::array<float, 2> extents = { extentH, extentV };
- Rect3 area(*center, axes, extents);
- HandleManager::instance().getDrawManager().drawRect(area, size);
- }
- }
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