BearishSun 92f409a13d Fixed a crash when reading non-top mip level from a texture vor 10 Jahren
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GUI 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras vor 10 Jahren
Math c580127a4b Scene axes handle WIP vor 10 Jahren
Properties e51cbce52c Started work on scripting vor 12 Jahren
AsyncOp.cs 4df779fdd5 Documentation vor 10 Jahren
Bounds.cs 7466dd0d2f Documentation vor 10 Jahren
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene vor 10 Jahren
Camera.cs ccbe3fdbb0 More work scene axis handle GUI vor 10 Jahren
Color.cs d70d5aa4cf Added negative handles to scene axes handle vor 10 Jahren
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh vor 10 Jahren
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
Debug.cs dd61a6d788 Update status bar when debug log contents are removed vor 10 Jahren
DirectoryEx.cs 7466dd0d2f Documentation vor 10 Jahren
DontSerializeField.cs df620543a7 Documentation vor 10 Jahren
FileEx.cs df620543a7 Documentation vor 10 Jahren
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
GameObject.cs df620543a7 Documentation vor 10 Jahren
HideInInspector.cs df620543a7 Documentation vor 10 Jahren
Input.cs 4df779fdd5 Documentation vor 10 Jahren
InputConfiguration.cs 0ddc6c09b5 Working on new UI vor 10 Jahren
Layers.cs e99b926919 Added multi-select list boxes (untested) vor 10 Jahren
Light.cs c622d4cbfb Added a way to disable slider handles vor 10 Jahren
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector vor 10 Jahren
MBansheeEngine.csproj 761e9e8511 Fixing Scene view interaction so that pointer coordinates properly map to the scene view texture vor 10 Jahren
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
Mesh.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData vor 10 Jahren
MeshData.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData vor 10 Jahren
MissingComponent.cs 0ddc6c09b5 Working on new UI vor 10 Jahren
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit vor 10 Jahren
NativeLight.cs fdb3896efc Fixed crash that occurred when deleting a light from the scene vor 10 Jahren
NativeRenderable.cs 92f409a13d Fixed a crash when reading non-top mip level from a texture vor 10 Jahren
PathEx.cs 1f31bf9385 Documentation vor 10 Jahren
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
Prefab.cs 1f31bf9385 Documentation vor 10 Jahren
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build vor 10 Jahren
ProfilerOverlayInternal.cs 1f31bf9385 Documentation vor 10 Jahren
Program.cs 1f31bf9385 Documentation vor 10 Jahren
Range.cs 5efdd7772b Added Camera inspector vor 10 Jahren
RenderTarget.cs 1f31bf9385 Documentation vor 10 Jahren
RenderTexture.cs 9c07b1508e Documentation vor 10 Jahren
RenderTexture2D.cs 9c07b1508e Documentation vor 10 Jahren
Renderable.cs 92f409a13d Fixed a crash when reading non-top mip level from a texture vor 10 Jahren
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful vor 10 Jahren
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always vor 10 Jahren
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename vor 10 Jahren
SceneObject.cs e81f552e28 Added gizmos for the Light component vor 10 Jahren
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
ScriptObject.cs d4f4151761 Documentation vor 10 Jahren
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) vor 10 Jahren
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) vor 10 Jahren
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types vor 10 Jahren
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) vor 10 Jahren
SerializableObject.cs 5efdd7772b Added Camera inspector vor 10 Jahren
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) vor 10 Jahren
SerializeField.cs 91148fd66b Documentation vor 10 Jahren
SerializeObject.cs 91148fd66b Documentation vor 10 Jahren
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector vor 10 Jahren
ShaderInclude.cs d3b00942e8 In-editor compilation vor 10 Jahren
ShortcutKey.cs 91148fd66b Documentation vor 10 Jahren
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField vor 10 Jahren
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
StringTables.cs ee3552b8d8 More work on GUI dictionary fields vor 10 Jahren
Texture.cs 4df779fdd5 Documentation vor 10 Jahren
Texture2D.cs 4df779fdd5 Documentation vor 10 Jahren
Texture3D.cs 4df779fdd5 Documentation vor 10 Jahren
TextureCube.cs 4df779fdd5 Documentation vor 10 Jahren
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API vor 10 Jahren
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren