BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only hace 8 años
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Win32 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanCommandBuffer.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only hace 8 años
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled hace 8 años
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader hace 9 años
BsVulkanGpuPipelineParamInfo.h 6edba43c31 Vulkan: Properly handle unbound textures hace 8 años
BsVulkanGpuPipelineState.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only hace 8 años
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects hace 9 años
BsVulkanIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanOcclusionQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use hace 8 años
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins hace 8 años
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled hace 8 años
BsVulkanRenderAPI.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only hace 8 años
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation hace 8 años
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually hace 8 años
BsVulkanTextureManager.h 6edba43c31 Vulkan: Properly handle unbound textures hace 8 años
BsVulkanTimerQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use hace 8 años
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures hace 8 años
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años