BsD3D11RenderWindowManager.h 512 B

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsRenderWindowManager.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @copydoc RenderWindowManager
  8. */
  9. class BS_D3D11_EXPORT D3D11RenderWindowManager : public RenderWindowManager
  10. {
  11. public:
  12. D3D11RenderWindowManager(D3D11RenderSystem* renderSystem);
  13. protected:
  14. /**
  15. * @copydoc RenderWindowManager::createImpl
  16. */
  17. RenderWindowPtr createImpl(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow);
  18. private:
  19. D3D11RenderSystem* mRenderSystem;
  20. };
  21. }