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- #include "BsGLQueryManager.h"
- #include "BsGLEventQuery.h"
- #include "BsGLTimerQuery.h"
- #include "BsGLOcclusionQuery.h"
- namespace BansheeEngine
- {
- EventQueryPtr GLQueryManager::createEventQuery() const
- {
- EventQueryPtr query = std::shared_ptr<GLEventQuery>(bs_new<GLEventQuery>(), &QueryManager::deleteEventQuery, StdAlloc<GenAlloc>());
- mEventQueries.push_back(query.get());
- return query;
- }
- TimerQueryPtr GLQueryManager::createTimerQuery() const
- {
- TimerQueryPtr query = std::shared_ptr<GLTimerQuery>(bs_new<GLTimerQuery>(), &QueryManager::deleteTimerQuery, StdAlloc<GenAlloc>());
- mTimerQueries.push_back(query.get());
- return query;
- }
- OcclusionQueryPtr GLQueryManager::createOcclusionQuery(bool binary) const
- {
- OcclusionQueryPtr query = std::shared_ptr<GLOcclusionQuery>(bs_new<GLOcclusionQuery>(binary), &QueryManager::deleteOcclusionQuery, StdAlloc<GenAlloc>());
- mOcclusionQueries.push_back(query.get());
- return query;
- }
- }
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