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BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 жил өмнө
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 жил өмнө
CubeShadowFiltering.bslinc 763441561c Added PCF hardware filtering shader for cubemap shadows 8 жил өмнө
DeferredLightCommon.bslinc 763441561c Added PCF hardware filtering shader for cubemap shadows 8 жил өмнө
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 жил өмнө
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 жил өмнө
ImageBasedLighting.bslinc 763441561c Added PCF hardware filtering shader for cubemap shadows 8 жил өмнө
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 жил өмнө
LightingCommon.bslinc 763441561c Added PCF hardware filtering shader for cubemap shadows 8 жил өмнө
NormalVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 жил өмнө
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 жил өмнө
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 жил өмнө
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 жил өмнө
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 жил өмнө
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 жил өмнө
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 жил өмнө
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 жил өмнө
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 жил өмнө
ShadowDepthBase.bslinc 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 жил өмнө
ShadowFiltering.bslinc 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes 8 жил өмнө
SkinnedVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 жил өмнө
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 жил өмнө
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 жил өмнө
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 жил өмнө
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 жил өмнө