BearishSun 5bded03f19 More work on the standard deferred rendering path %!s(int64=8) %!d(string=hai) anos
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BansheeCore 4c6e4a10af More work on shadow map rendering %!s(int64=8) %!d(string=hai) anos
BansheeD3D11RenderAPI 6edba43c31 Vulkan: Properly handle unbound textures %!s(int64=8) %!d(string=hai) anos
BansheeEditor 47fcc0fec4 Better error reporting when shaders fail to compile %!s(int64=8) %!d(string=hai) anos
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeEngine 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources %!s(int64=8) %!d(string=hai) anos
BansheeFBXImporter b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BansheeFMOD b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BansheeFontImporter 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps %!s(int64=8) %!d(string=hai) anos
BansheeFreeImgImporter ec7d23c815 Fixing an issue with texture compression and mipmap generation %!s(int64=8) %!d(string=hai) anos
BansheeGLRenderAPI 6edba43c31 Vulkan: Properly handle unbound textures %!s(int64=8) %!d(string=hai) anos
BansheeMono 5c8a8ab593 More work on documentation %!s(int64=8) %!d(string=hai) anos
BansheeOISInput b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BansheeOpenAudio 1fe35a9644 Handle no audio devices more gracefully %!s(int64=8) %!d(string=hai) anos
BansheePhysX b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BansheeSL 1343aec226 More fixes in order to get Vulkan running on unified shading platform %!s(int64=8) %!d(string=hai) anos
BansheeUtility 4c6e4a10af More work on shadow map rendering %!s(int64=8) %!d(string=hai) anos
BansheeVulkanRenderAPI 6edba43c31 Vulkan: Properly handle unbound textures %!s(int64=8) %!d(string=hai) anos
CMake df220bf1b1 Make sure to automatically update submodules when dependencies are marked as changed %!s(int64=8) %!d(string=hai) anos
Examples 47fcc0fec4 Better error reporting when shaders fail to compile %!s(int64=8) %!d(string=hai) anos
External 1343aec226 More fixes in order to get Vulkan running on unified shading platform %!s(int64=8) %!d(string=hai) anos
Game 5496a2e79a Fixing Windows build for some helper projects %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized %!s(int64=8) %!d(string=hai) anos
MBansheeEngine 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized %!s(int64=8) %!d(string=hai) anos
RenderBeast 5bded03f19 More work on the standard deferred rendering path %!s(int64=8) %!d(string=hai) anos
SBansheeEditor 5c8a8ab593 More work on documentation %!s(int64=8) %!d(string=hai) anos
SBansheeEngine 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt d0e98c524b Added support for compression when saving resources %!s(int64=8) %!d(string=hai) anos