Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 лет назад
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 лет назад
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsCoreApplication.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 лет назад
BsCoreObject.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsCoreObjectCore.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsCoreObjectManager.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsCoreSceneManager.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.cpp d231b89e53 Fixed OpenGL texture binding 11 лет назад
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 лет назад
BsGpuParams.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsIResourceListener.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsInput.cpp 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 лет назад
BsMaterial.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsMaterialManager.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 лет назад
BsMaterialRTTI.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsMesh.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMultiRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelData.cpp d5d2171319 Added C# PixelData 11 лет назад
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 лет назад
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsRenderAPI.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsRenderTarget.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsRenderWindow.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад
BsRenderWindowManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsResource.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsResourceHandle.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsResourceListenerManager.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResources.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsSceneObject.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsShader.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechnique.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTexture.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 лет назад
BsTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 лет назад
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад