Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
..
GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 anni fa
BsGLContext.h 21e4301182 More documentation 11 anni fa
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGLFrameBufferObject.h fc8f2b1eaf More documentation 11 anni fa
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anni fa
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLMultiRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working 11 anni fa
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 anni fa
BsGLPixelFormat.h 03ea4c331d More documentation 11 anni fa
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLQueryManager.h 03ea4c331d More documentation 11 anni fa
BsGLRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLRenderWindowManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGLTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsGLTimerQuery.h 19a14f5940 GPU profiler working 11 anni fa
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsWin32Context.h 21e4301182 More documentation 11 anni fa
BsWin32GLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anni fa
BsWin32Window.h b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested 11 anni fa