| .. |
|
GL
|
a745db8df7
Added some missing files after the big Camelot -> Banshee rename
|
11 anni fa |
|
BsGLContext.h
|
21e4301182
More documentation
|
11 anni fa |
|
BsGLEventQuery.h
|
17afc600a7
Massive Cm->Bs file rename
|
11 anni fa |
|
BsGLFrameBufferObject.h
|
fc8f2b1eaf
More documentation
|
11 anni fa |
|
BsGLGpuBuffer.h
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 anni fa |
|
BsGLGpuParamBlockBuffer.h
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 anni fa |
|
BsGLHardwareBufferManager.h
|
928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
|
11 anni fa |
|
BsGLIndexBuffer.h
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 anni fa |
|
BsGLMultiRenderTexture.h
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 anni fa |
|
BsGLOcclusionQuery.h
|
19a14f5940
GPU profiler working
|
11 anni fa |
|
BsGLPixelBuffer.h
|
4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
|
11 anni fa |
|
BsGLPixelFormat.h
|
03ea4c331d
More documentation
|
11 anni fa |
|
BsGLPrerequisites.h
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anni fa |
|
BsGLQueryManager.h
|
03ea4c331d
More documentation
|
11 anni fa |
|
BsGLRenderAPI.h
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anni fa |
|
BsGLRenderAPIFactory.h
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anni fa |
|
BsGLRenderTexture.h
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 anni fa |
|
BsGLRenderWindowManager.h
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anni fa |
|
BsGLSupport.h
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anni fa |
|
BsGLTexture.h
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 anni fa |
|
BsGLTextureManager.h
|
f256dad7d6
Texture refactor to comply with new CoreObject design
|
11 anni fa |
|
BsGLTimerQuery.h
|
19a14f5940
GPU profiler working
|
11 anni fa |
|
BsGLVertexArrayObjectManager.h
|
01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
|
11 anni fa |
|
BsGLVertexBuffer.h
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 anni fa |
|
BsWin32Context.h
|
21e4301182
More documentation
|
11 anni fa |
|
BsWin32GLSupport.h
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anni fa |
|
BsWin32Prerequisites.h
|
88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
|
11 anni fa |
|
BsWin32VideoModeInfo.h
|
492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
|
11 anni fa |
|
BsWin32Window.h
|
b85c0fd5ae
Editor runs after material refactor - hasn't been extensively tested
|
11 anni fa |