BsEditorWindowBase.cpp 2.7 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "CmApplication.h"
  3. #include "CmSceneObject.h"
  4. #include "CmRenderWindow.h"
  5. #include "CmRenderWindowManager.h"
  6. #include "BsEditorWindowManager.h"
  7. #include "BsCamera.h"
  8. #include "BsGUIWindowFrameWidget.h"
  9. #include "BsEngineGUI.h"
  10. using namespace CamelotFramework;
  11. using namespace BansheeEngine;
  12. namespace BansheeEditor
  13. {
  14. EditorWindowBase::EditorWindowBase()
  15. {
  16. RENDER_WINDOW_DESC renderWindowDesc;
  17. renderWindowDesc.width = 200;
  18. renderWindowDesc.height = 200;
  19. renderWindowDesc.title = "EditorWindow";
  20. renderWindowDesc.fullscreen = false;
  21. renderWindowDesc.border = WindowBorder::None;
  22. renderWindowDesc.toolWindow = true;
  23. mRenderWindow = RenderWindow::create(renderWindowDesc, gApplication().getPrimaryWindow());
  24. mSceneObject = SceneObject::create("EditorWindow");
  25. HCamera camera = mSceneObject->addComponent<Camera>();
  26. camera->initialize(mRenderWindow, 0.0f, 0.0f, 1.0f, 1.0f, 0);
  27. camera->setNearClipDistance(5);
  28. camera->setAspectRatio(1.0f);
  29. camera->setIgnoreSceneRenderables(true);
  30. mGUI = mSceneObject->addComponent<GUIWidget>();
  31. mGUI->initialize(camera->getViewport().get(), mRenderWindow.get());
  32. mGUI->setDepth(128);
  33. mGUI->setSkin(&EngineGUI::instance().getSkin());
  34. GameObjectHandle<WindowFrameWidget> frame = mSceneObject->addComponent<WindowFrameWidget>();
  35. frame->setSkin(&EngineGUI::instance().getSkin());
  36. frame->initialize(camera->getViewport().get(), mRenderWindow.get());
  37. frame->setDepth(129);
  38. RenderWindowManager::instance().onMovedOrResized.connect(boost::bind(&EditorWindowBase::movedOrResized, this, _1));
  39. }
  40. EditorWindowBase::~EditorWindowBase()
  41. {
  42. mRenderWindow->destroy();
  43. mSceneObject->destroy();
  44. }
  45. void EditorWindowBase::initialize()
  46. {
  47. setPosition(0, 0);
  48. setSize(200, 200);
  49. }
  50. void EditorWindowBase::close()
  51. {
  52. EditorWindowManager::instance().destroy(this);
  53. }
  54. void EditorWindowBase::movedOrResized(RenderWindow& renderWindow)
  55. {
  56. if(&renderWindow == mRenderWindow.get())
  57. movedOrResized();
  58. }
  59. void EditorWindowBase::setPosition(CM::INT32 x, CM::INT32 y)
  60. {
  61. gMainCA().moveWindow(mRenderWindow, x, y);
  62. }
  63. void EditorWindowBase::setSize(CM::UINT32 width, CM::UINT32 height)
  64. {
  65. gMainCA().resizeWindow(mRenderWindow, width, height);
  66. }
  67. INT32 EditorWindowBase::getLeft() const
  68. {
  69. return mRenderWindow->getLeft();
  70. }
  71. INT32 EditorWindowBase::getTop() const
  72. {
  73. return mRenderWindow->getTop();
  74. }
  75. UINT32 EditorWindowBase::getWidth() const
  76. {
  77. return (UINT32) mRenderWindow->getWidth();
  78. }
  79. UINT32 EditorWindowBase::getHeight() const
  80. {
  81. return (UINT32) mRenderWindow->getHeight();
  82. }
  83. }