Marko Pintera 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 年之前
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 年之前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 年之前
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 年之前
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 年之前
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 年之前
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年之前
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 年之前
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年之前
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 年之前
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 年之前
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 年之前
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 年之前
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 年之前
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年之前
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年之前
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年之前
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 年之前
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 年之前
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 年之前
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 年之前
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年之前
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events 12 年之前
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events 12 年之前
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年之前
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 年之前
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 年之前
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 年之前
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 年之前
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年之前
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 年之前
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events 12 年之前
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmPass.h 538bcedd0c Bit more renames 12 年之前
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 年之前
CmPlatform.h d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 年之前
CmPlatformWndProc.h e217ac68ce Added simulated mouse up event for resize/move events 12 年之前
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年之前
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 年之前
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 年之前
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 年之前
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年之前
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年之前
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年之前
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmRenderSystemFactory.h ea7362503f Added wide strings 12 年之前
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 年之前
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年之前
CmRenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 年之前
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 年之前
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 年之前
CmRendererFactory.h ea7362503f Added wide strings 12 年之前
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 年之前
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 年之前
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 年之前
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 年之前
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 年之前
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 年之前
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 年之前
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 年之前
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年之前
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年之前
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 年之前
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
CmViewport.h 7e61e8215e GUIViewport works 12 年之前
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 年之前
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前