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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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Default.bsl
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 years ago |
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Diffuse.bsl
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 years ago |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 years ago |
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IrradianceComputeSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 years ago |
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IrradianceProjectSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 years ago |
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IrradianceReduceSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 years ago |
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LightGridLLCreation.bsl
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9bc64c077b
Reflection probe support added to forward path shaders
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8 years ago |
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LightGridLLReduction.bsl
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9bc64c077b
Reflection probe support added to forward path shaders
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8 years ago |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 years ago |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 years ago |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 years ago |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 years ago |
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ReflectionCubeDownsample.bsl
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 years ago |
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ReflectionCubeImportanceSample.bsl
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d516e39cc3
More tweaks to cubemap importance sampling
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8 years ago |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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Skybox.bsl
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97d803e632
Added code for PBS model
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8 years ago |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 years ago |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 years ago |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 years ago |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 years ago |
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TiledDeferredImageBasedLighting.bsl
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 years ago |
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TiledDeferredLighting.bsl
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 years ago |
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Transparent.bsl
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9bc64c077b
Reflection probe support added to forward path shaders
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8 years ago |