Banshee is started through the @ref bs::Application "Application" interface.
// Start an application in windowed mode using 1280x720 resolution
Application::startUp(
VideoMode(1280, 720), // Window resolution
"My app", // Window title
false); // True for fullscreen, false for windowed
// Set up your scene here
Application::instance().runMainLoop();
Application::shutDown();
@ref bs::Application::startUp "Application::startUp" expects you to provide the resolution for the primary application window, its title and a couple of optional parameters.
Advanced: You can perform a more customized startup by filling out the @ref bs::START_UP_DESC "START_UP_DESC" structure and passing it to Application::startUp.
Following start-up we run the main game loop by calling @ref bs::Application::runMainLoop "Application::runMainLoop". This is where your game runs, where every frame is updated and rendered.
Finally, when the user decides to close the application and the main loop exits, we wish to clean up the application by calling @ref bs::Application::shutDown "Application::shutDown".
You are expected to perform initial scene setup in-between the Application::startUp and Application::runMainLoop, as we will demonstrate later.