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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsRenderStateManager.h"
- namespace bs { namespace ct
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Handles creation of Vulkan pipeline states. */
- class VulkanRenderStateManager : public RenderStateManager
- {
- protected:
- /** @copydoc RenderStateManager::createSamplerStateInternal */
- SPtr<SamplerState> createSamplerStateInternal(const SAMPLER_STATE_DESC& desc,
- GpuDeviceFlags deviceMask) const override;
- /** @copydoc RenderStateManager::_createGraphicsPipelineState */
- SPtr<GraphicsPipelineState> _createGraphicsPipelineState(const PIPELINE_STATE_DESC& desc,
- GpuDeviceFlags deviceMask = GDF_DEFAULT) const override;
- /** @copydoc RenderStateManager::_createComputePipelineState */
- SPtr<ComputePipelineState> _createComputePipelineState(const SPtr<GpuProgram>& program,
- GpuDeviceFlags deviceMask = GDF_DEFAULT) const override;
- /** @copydoc RenderStateManager::_createPipelineParamInfo */
- SPtr<GpuPipelineParamInfo> _createPipelineParamInfo(const GPU_PIPELINE_PARAMS_DESC& desc,
- GpuDeviceFlags deviceMask = GDF_DEFAULT) const override;
- };
- /** @} */
- }}
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