BsBoxCollider.h 700 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsCollider.h"
  6. #include "BsVector3.h"
  7. #include "BsQuaternion.h"
  8. namespace BansheeEngine
  9. {
  10. class BS_CORE_EXPORT BoxCollider : public Collider
  11. {
  12. public:
  13. BoxCollider();
  14. static SPtr<BoxCollider> create(float extentX = 0.0f, float extentY = 0.0f, float extentZ = 0.0f,
  15. const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY);
  16. };
  17. }