BsPhysXCapsuleCollider.cpp 782 B

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  1. #include "BsPhysXCapsuleCollider.h"
  2. #include "BsPhysX.h"
  3. #include "PxPhysics.h"
  4. #include "BsFPhysXCollider.h"
  5. using namespace physx;
  6. namespace BansheeEngine
  7. {
  8. PhysXCapsuleCollider::PhysXCapsuleCollider(PxPhysics* physx, const Vector3& position, const Quaternion& rotation,
  9. float radius, float halfHeight)
  10. {
  11. PxCapsuleGeometry geometry(radius, halfHeight);
  12. PxShape* shape = physx->createShape(geometry, *gPhysX().getDefaultMaterial(), true);
  13. shape->setLocalPose(toPxTransform(position, rotation));
  14. mInternal = bs_new<FPhysXCollider>(shape);
  15. }
  16. PhysXCapsuleCollider::~PhysXCapsuleCollider()
  17. {
  18. bs_delete(mInternal);
  19. }
  20. FPhysXCollider* PhysXCapsuleCollider::getInternal() const
  21. {
  22. return static_cast<FPhysXCollider*>(mInternal);
  23. }
  24. }