BearishSun c0eb880ca6 Fixing omnidirectional shadow maps hace 8 años
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años
Default.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights hace 8 años
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights hace 8 años
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) hace 8 años
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights hace 8 años
PPDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
PPTonemapping.bsl 729a9cd7b7 Various fixes for the new shader parsing logic hace 8 años
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor hace 8 años
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights hace 8 años
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional hace 8 años
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional hace 8 años
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional hace 8 años
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps hace 8 años
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping hace 8 años
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader hace 8 años
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax hace 8 años
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) hace 8 años
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) hace 8 años
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) hace 8 años