BsScriptScene.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /** Interop class between C++ & CLR for SceneManager. */
  9. class BS_SCR_BE_EXPORT ScriptScene : public ScriptObject<ScriptScene>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Scene")
  13. /** Registers internal callbacks. Must be called on scripting system load. */
  14. static void startUp();
  15. /** Unregisters internal callbacks. Must be called on scripting system shutdown. */
  16. static void shutDown();
  17. private:
  18. ScriptScene(MonoObject* instance);
  19. /** Triggered when the assembly refresh starts. */
  20. static void onRefreshStarted();
  21. /** Triggered when assembly domain is loaded during assembly refresh. */
  22. static void onRefreshDomainLoaded();
  23. static const char* ActiveSceneNameFieldName;
  24. static const char* ActiveSceneUUIDFieldName;
  25. static HEvent OnRefreshDomainLoadedConn;
  26. static HEvent OnRefreshStartedConn;
  27. static String ActiveSceneUUID;
  28. static WString ActiveSceneName;
  29. /************************************************************************/
  30. /* CLR HOOKS */
  31. /************************************************************************/
  32. static MonoObject* internal_LoadScene(MonoString* path);
  33. static MonoObject* internal_GetRoot();
  34. static void internal_ClearScene();
  35. static MonoObject* internal_GetMainCameraSO();
  36. };
  37. }