Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI 12 rokov pred
..
GLSL b19b034abb Added DebugRelease build 12 rokov pred
GLX 1e81bf9e05 13 rokov pred
OSX 1e81bf9e05 13 rokov pred
SDL 1e81bf9e05 13 rokov pred
gtk 1e81bf9e05 13 rokov pred
win32 c5f46545e8 A bunch more code ported to new alloc system 12 rokov pred
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system 12 rokov pred
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 rokov pred
CmGLGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 rokov pred
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 rokov pred
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 rokov pred
CmGLHardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 rokov pred
CmGLIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 rokov pred
CmGLMultiRenderTexture.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 rokov pred
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 rokov pred
CmGLPixelBuffer.cpp 71002238ae Added default internal buffer alloc for PixelData 12 rokov pred
CmGLPixelFormat.cpp bfef9f98a0 Fix for invalid operation errors: 13 rokov pred
CmGLRenderSystem.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 rokov pred
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system 12 rokov pred
CmGLRenderTexture.cpp c5f46545e8 A bunch more code ported to new alloc system 12 rokov pred
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 rokov pred
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 rokov pred
CmGLTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 rokov pred
CmGLTextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 rokov pred
CmGLVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 rokov pred
CmWin32GLSupport.cpp aaa7d3e3d6 Refactored DX11 windows as well 12 rokov pred
CmWin32Window.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 rokov pred
glew.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 rokov pred