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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsVulkanResource.h"
- #include "Image/BsTexture.h"
- namespace bs { namespace ct
- {
- /** @addtogroup Vulkan
- * @{
- */
- class VulkanImageSubresource;
- /** Descriptor used for initializing a VulkanImage. */
- struct VULKAN_IMAGE_DESC
- {
- VkImage image; /**< Internal Vulkan image object */
- VkDeviceMemory memory; /**< Memory bound to the image. */
- VkImageLayout layout; /**< Initial layout of the image. */
- TextureType type; /**< Type of the image. */
- VkFormat format; /**< Pixel format of the image. */
- UINT32 numFaces; /**< Number of faces (array slices, or cube-map faces). */
- UINT32 numMipLevels; /**< Number of mipmap levels per face. */
- UINT32 usage; /** Determines how will the image be used. */
- };
- /** Wrapper around a Vulkan image object that manages its usage and lifetime. */
- class VulkanImage : public VulkanResource
- {
- public:
- /**
- * @param[in] owner Resource manager that keeps track of lifetime of this resource.
- * @param[in] image Internal image Vulkan object.
- * @param[in] memory Memory bound to the image.
- * @param[in] layout Initial layout of the image.
- * @param[in] props Properties describing the image.
- * @param[in] ownsImage If true, this object will take care of releasing the image and its memory, otherwise
- * it is expected they will be released externally.
- */
- VulkanImage(VulkanResourceManager* owner, VkImage image, VkDeviceMemory memory, VkImageLayout layout,
- const TextureProperties& props, bool ownsImage = true);
- /**
- * @param[in] owner Resource manager that keeps track of lifetime of this resource.
- * @param[in] desc Describes the image to assign.
- * @param[in] ownsImage If true, this object will take care of releasing the image and its memory, otherwise
- * it is expected they will be released externally.
- */
- VulkanImage(VulkanResourceManager* owner, const VULKAN_IMAGE_DESC& desc, bool ownsImage = true);
- ~VulkanImage();
- /** Returns the internal handle to the Vulkan object. */
- VkImage getHandle() const { return mImage; }
- /** Returns the preferred (not necessarily current) layout of the image. */
- VkImageLayout getOptimalLayout() const;
- /**
- * Returns an image view that covers all faces and mip maps of the texture.
- *
- * @param[in] framebuffer Set to true if the view will be used as a framebuffer attachment. Ensures proper
- * attachment flags are set on the view.
- */
- VkImageView getView(bool framebuffer) const;
- /**
- * Returns an image view that covers the specified faces and mip maps of the texture.
- *
- * @param[in] surface Surface that describes which faces and mip levels to retrieve the view for.
- * @param[in] framebuffer Set to true if the view will be used as a framebuffer attachment. Ensures proper
- * attachment flags are set on the view.
- */
- VkImageView getView(const TextureSurface& surface, bool framebuffer) const;
-
- /** Get aspect flags that represent the contents of this image. */
- VkImageAspectFlags getAspectFlags() const;
- /** Retrieves a subresource range covering all the sub-resources of the image. */
- VkImageSubresourceRange getRange() const;
- /** Retrieves a subresource range covering all the specified sub-resource range of the image. */
- VkImageSubresourceRange getRange(const TextureSurface& surface) const;
- /**
- * Retrieves a separate resource for a specific image face & mip level. This allows the caller to track subresource
- * usage individually, instead for the entire image.
- */
- VulkanImageSubresource* getSubresource(UINT32 face, UINT32 mipLevel);
- /**
- * Returns a pointer to internal image memory for the specified sub-resource. Must be followed by unmap(). Caller
- * must ensure the image was created in CPU readable memory, and that image isn't currently being written to by the
- * GPU.
- *
- * @param[in] face Index of the face to map.
- * @param[in] mipLevel Index of the mip level to map.
- * @param[in] output Output object containing the pointer to the sub-resource data.
- */
- void map(UINT32 face, UINT32 mipLevel, PixelData& output) const;
- /**
- * Returns a pointer to internal image memory for the entire resource. Must be followed by unmap(). Caller
- * must ensure the image was created in CPU readable memory, and that image isn't currently being written to by the
- * GPU.
- */
- UINT8* map(UINT32 offset, UINT32 size) const;
- /** Unmaps a buffer previously mapped with map(). */
- void unmap();
- /**
- * Queues a command on the provided command buffer. The command copies the contents of the current image
- * subresource to the destination buffer.
- */
- void copy(VulkanTransferBuffer* cb, VulkanBuffer* destination, const VkExtent3D& extent,
- const VkImageSubresourceLayers& range, VkImageLayout layout);
- /**
- * Determines a set of access flags based on the current image and provided image layout. This method makes
- * certain assumptions about image usage, so it might not be valid in all situations.
- *
- * @param[in] layout Layout the image is currently in.
- * @param[in] readOnly True if the image is only going to be read without writing, allows the system to
- * set less general access flags. If unsure, set to false.
- */
- VkAccessFlags getAccessFlags(VkImageLayout layout, bool readOnly = false);
- /**
- * Generates a set of image barriers that are grouped depending on the current layout of individual sub-resources
- * in the specified range. The method will try to reduce the number of generated barriers by grouping as many
- * sub-resources as possibly.
- */
- void getBarriers(const VkImageSubresourceRange& range, Vector<VkImageMemoryBarrier>& barriers);
- private:
- /** Creates a new view of the provided part (or entirety) of surface. */
- VkImageView createView(const TextureSurface& surface, VkImageAspectFlags aspectMask) const;
- /** Contains information about view for a specific surface(s) of this image. */
- struct ImageViewInfo
- {
- TextureSurface surface;
- bool framebuffer;
- VkImageView view;
- };
- VkImage mImage;
- VkDeviceMemory mMemory;
- VkImageView mMainView;
- VkImageView mFramebufferMainView;
- INT32 mUsage;
- bool mOwnsImage;
- UINT32 mNumFaces;
- UINT32 mNumMipLevels;
- VulkanImageSubresource** mSubresources;
- mutable VkImageViewCreateInfo mImageViewCI;
- mutable Vector<ImageViewInfo> mImageInfos;
- };
- /** Represents a single sub-resource (face & mip level) of a larger image object. */
- class VulkanImageSubresource : public VulkanResource
- {
- public:
- VulkanImageSubresource(VulkanResourceManager* owner, VkImageLayout layout);
- /**
- * Returns the layout the subresource is currently in. Note that this is only used to communicate layouts between
- * different command buffers, and will only be updated only after command buffer submit() call. In short this means
- * you should only care about this value on the core thread.
- */
- VkImageLayout getLayout() const { return mLayout; }
- /** Notifies the resource that the current subresource layout has changed. */
- void setLayout(VkImageLayout layout) { mLayout = layout; }
- private:
- VkImageLayout mLayout;
- };
- /** Vulkan implementation of a texture. */
- class VulkanTexture : public Texture
- {
- public:
- ~VulkanTexture();
- /**
- * Gets the resource wrapping the Vulkan image object, on the specified device. If texture device mask doesn't
- * include the provided device, null is returned.
- */
- VulkanImage* getResource(UINT32 deviceIdx) const { return mImages[deviceIdx]; }
- protected:
- friend class VulkanTextureManager;
- VulkanTexture(const TEXTURE_DESC& desc, const SPtr<PixelData>& initialData, GpuDeviceFlags deviceMask);
- /** @copydoc CoreObject::initialize() */
- void initialize() override;
- /** @copydoc Texture::lockImpl */
- PixelData lockImpl(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0, UINT32 deviceIdx = 0,
- UINT32 queueIdx = 0) override;
- /** @copydoc Texture::unlockImpl */
- void unlockImpl() override;
- /** @copydoc Texture::copyImpl */
- void copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 dstFace, UINT32 dstMipLevel,
- const SPtr<Texture>& target, const SPtr<CommandBuffer>& commandBuffer) override;
- /** @copydoc Texture::readData */
- void readDataImpl(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0, UINT32 deviceIdx = 0,
- UINT32 queueIdx = 0) override;
- /** @copydoc Texture::writeData */
- void writeDataImpl(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, bool discardWholeBuffer = false,
- UINT32 queueIdx = 0) override;
- private:
- /** Creates a new image for the specified device, matching the current properties. */
- VulkanImage* createImage(VulkanDevice& device, PixelFormat format);
- /**
- * Creates a staging buffer that can be used for texture transfer operations.
- *
- * @param[in] device Device to create the buffer on.
- * @param[in] pixelData Object that describes the image sub-resource that will be in the buffer.
- * @param[in] needsRead True if we will be copying data from the buffer, false if just reading. True if both.
- * @return Newly allocated buffer.
- */
- VulkanBuffer* createStaging(VulkanDevice& device, const PixelData& pixelData, bool needsRead);
- /**
- * Copies all sub-resources from the source image to the destination image. Caller must ensure the images
- * are of the same size. The operation will be queued on the provided command buffer. The system assumes the
- * provided image matches the current texture properties (i.e. num faces, mips, size).
- */
- void copyImage(VulkanTransferBuffer* cb, VulkanImage* srcImage, VulkanImage* dstImage,
- VkImageLayout srcFinalLayout, VkImageLayout dstFinalLayout);
- VulkanImage* mImages[BS_MAX_DEVICES];
- PixelFormat mInternalFormats[BS_MAX_DEVICES];
- GpuDeviceFlags mDeviceMask;
- VulkanBuffer* mStagingBuffer;
- UINT32 mMappedDeviceIdx;
- UINT32 mMappedGlobalQueueIdx;
- UINT32 mMappedMip;
- UINT32 mMappedFace;
- UINT32 mMappedRowPitch;
- UINT32 mMappedSlicePitch;
- GpuLockOptions mMappedLockOptions;
- VkImageCreateInfo mImageCI;
- bool mDirectlyMappable : 1;
- bool mSupportsGPUWrites : 1;
- bool mIsMapped : 1;
- };
- /** @} */
- }}
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