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BsGpuResourcePool.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsGpuResourcePool.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsImageBasedLighting.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsImageBasedLighting.h
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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пре 8 година |
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BsLightGrid.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsLightGrid.h
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441b7dc7dc
WIP: Editor polish and cleanup
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пре 8 година |
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BsLightProbes.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsLightProbes.h
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38f39b60ea
WIP: Getting OpenGL up to date
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пре 8 година |
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BsLightRendering.cpp
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5ec5c201cb
Bugfix: Fixed a crash when adding an unshadowed directional light
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пре 8 година |
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BsLightRendering.h
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8e451ac36f
WIP - Deferred MSAA
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пре 8 година |
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BsObjectRendering.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsObjectRendering.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsPostProcessing.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsPostProcessing.h
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1fe0027295
WIP: Getting OpenGL up to date
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пре 8 година |
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BsRenderBeast.cpp
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90f5f648bf
WIP: Script bindings
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пре 8 година |
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BsRenderBeast.h
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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пре 8 година |
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BsRenderBeastFactory.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsRenderBeastFactory.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsRenderBeastIBLUtility.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsRenderBeastIBLUtility.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsRenderBeastOptions.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsRenderBeastPlugin.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsRenderBeastPrerequisites.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsRenderCompositor.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsRenderCompositor.h
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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пре 8 година |
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BsRendererObject.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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пре 8 година |
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BsRendererObject.h
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsRendererScene.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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пре 8 година |
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BsRendererScene.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsRendererTextures.cpp
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2cd33e4e53
Bugfix: Fixing Light and Renderable component use in the editor
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пре 8 година |
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BsRendererTextures.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsRendererView.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsRendererView.h
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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пре 8 година |
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BsSamplerOverrides.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsSamplerOverrides.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsShadowRendering.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsShadowRendering.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsStandardDeferredLighting.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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пре 8 година |
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BsStandardDeferredLighting.h
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bee6a1a7b1
WIP: Deferred MSAA
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пре 8 година |
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CMakeLists.txt
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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CMakeSources.cmake
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |