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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptObject.h"
- #include "BsScriptObjectManager.h"
- #include "BsMonoManager.h"
- #include "Error/BsCrashHandler.h"
- #include "BsMonoField.h"
- namespace bs
- {
- ScriptObjectBase::ScriptObjectBase(MonoObject* instance)
- {
- ScriptObjectManager::instance().registerScriptObject(this);
- }
- ScriptObjectBase::~ScriptObjectBase()
- {
- ScriptObjectManager::instance().unregisterScriptObject(this);
- }
- ScriptObjectBackup ScriptObjectBase::beginRefresh()
- {
- return ScriptObjectBackup();
- }
- void ScriptObjectBase::endRefresh(const ScriptObjectBackup& data)
- {
- }
- void ScriptObjectBase::_onManagedInstanceDeleted()
- {
- bs_delete(this);
- }
- PersistentScriptObjectBase::PersistentScriptObjectBase(MonoObject* instance)
- :ScriptObjectBase(instance)
- {
- }
- PersistentScriptObjectBase::~PersistentScriptObjectBase()
- {
- }
- }
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