BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 yıl önce
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ClearHandleAlpha.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
DockDropOverlay.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
GizmoPicking.bsl 6711f9de01 Gizmo rendering now prepopulates all uniform buffers before rendering 9 yıl önce
GizmoPickingAlpha.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 yıl önce
IconGizmo.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 yıl önce
LineGizmo.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
LineHandle.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PickingAlphaCullCCW.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PickingAlphaCullCW.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PickingAlphaCullNone.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PickingCullCCW.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PickingCullCW.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PickingCullNone.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
SceneGrid.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
Selection.bsl 014bac08b8 Renderer can now handle morph animation 9 yıl önce
SolidGizmo.bsl 149981331e OpenGL fixing scissor/viewport binding for multiple render targets 9 yıl önce
SolidHandle.bsl 180bbef728 Fixing transparency in handle shader 9 yıl önce
TextGizmo.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 yıl önce
WireGizmo.bsl 6711f9de01 Gizmo rendering now prepopulates all uniform buffers before rendering 9 yıl önce