BsSceneEditorWidget.cpp 2.8 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. namespace BansheeEngine
  16. {
  17. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  18. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  19. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr)
  20. {
  21. updateRenderTexture(getWidth(), getHeight());
  22. }
  23. SceneEditorWidget::~SceneEditorWidget()
  24. {
  25. }
  26. void SceneEditorWidget::_update()
  27. {
  28. }
  29. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  30. {
  31. EditorWidget::doOnResized(width, height);
  32. updateRenderTexture(width, height);
  33. }
  34. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  35. {
  36. width = std::max(20U, width);
  37. height = std::max(20U, height);
  38. if (mSceneRenderTarget != nullptr)
  39. mSceneRenderTarget->destroy();
  40. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  41. mSceneRenderTarget->setPriority(1);
  42. if (mCamera == nullptr)
  43. {
  44. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  45. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  46. sceneCameraSO->setPosition(Vector3(0, 0, 0));
  47. sceneCameraSO->lookAt(Vector3(0, 0, -3));
  48. // DEBUG ONLY
  49. sceneCameraSO->setPosition(Vector3(-130.0f, 140.0f, 650.0f));
  50. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  51. mCamera->setPriority(1);
  52. mCamera->setNearClipDistance(5);
  53. sceneCameraSO->addComponent<SceneCameraController>();
  54. GUILayout& layout = mContent->getLayout();
  55. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  56. layout.addElement(mGUIRenderTexture);
  57. }
  58. else
  59. {
  60. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  61. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  62. }
  63. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  64. // render target destroy/create cycle for every little pixel.
  65. mCamera->setAspectRatio(width / (float)height);
  66. }
  67. SceneEditorWidget* SceneEditorWidget::instance()
  68. {
  69. return Instance;
  70. }
  71. SceneEditorWidget* SceneEditorWidget::open()
  72. {
  73. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  74. }
  75. void SceneEditorWidget::close()
  76. {
  77. if (Instance != nullptr)
  78. EditorWidgetManager::instance().close(Instance);
  79. Instance = nullptr;
  80. }
  81. const String& SceneEditorWidget::getTypeName()
  82. {
  83. static String name = "SceneEditorWidget";
  84. return name;
  85. }
  86. }