BsEditorScriptManager.cpp 1.5 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsRuntimeScriptObjects.h"
  8. #include "BsTime.h"
  9. #include "BsMath.h"
  10. namespace BansheeEngine
  11. {
  12. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  13. EditorScriptManager::EditorScriptManager()
  14. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  15. {
  16. const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEditor.dll";
  17. const String ENGINE_ASSEMBLY_NAME = BansheeEditorAssemblyName;
  18. const String ASSEMBLY_ENTRY_POINT = "ProgramEd::Main";
  19. mEditorAssembly = &MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
  20. ScriptEditorWindow::registerManagedEditorWindows();
  21. RuntimeScriptObjects::instance().refreshScriptObjects(BansheeEditorAssemblyName);
  22. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "ProgramEd");
  23. mUpdateMethod = &mProgramEdClass->getMethod("EditorUpdate");
  24. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  25. // Initial update
  26. mLastUpdateTime = gTime().getTime();
  27. mUpdateMethod->invoke(nullptr, nullptr);
  28. }
  29. void EditorScriptManager::update()
  30. {
  31. float curTime = gTime().getTime();
  32. float diff = curTime - mLastUpdateTime;
  33. if (diff > EDITOR_UPDATE_RATE)
  34. {
  35. mUpdateMethod->invoke(nullptr, nullptr);
  36. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  37. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  38. }
  39. }
  40. }