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- #include "BsGameObject.h"
- #include "BsGameObjectRTTI.h"
- #include "BsGameObjectManager.h"
- namespace BansheeEngine
- {
- GameObject::GameObject()
- { }
- GameObject::~GameObject()
- { }
- void GameObject::initialize(const std::shared_ptr<GameObject>& object, UINT64 instanceId)
- {
- mInstanceData = bs_shared_ptr<GameObjectInstanceData>();
- mInstanceData->object = object;
- mInstanceData->mInstanceId = instanceId;
- }
- void GameObject::_setInstanceData(GameObjectInstanceDataPtr& other)
- {
- GameObjectPtr myPtr = mInstanceData->object;
- UINT64 oldId = mInstanceData->mInstanceId;
- mInstanceData = other;
- mInstanceData->object = myPtr;
- GameObjectManager::instance().remapId(oldId, mInstanceData->mInstanceId);
- }
-
- RTTITypeBase* GameObject::getRTTIStatic()
- {
- return GameObjectRTTI::instance();
- }
- RTTITypeBase* GameObject::getRTTI() const
- {
- return GameObject::getRTTIStatic();
- }
- }
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