ShaderDependencies.json 11 KB

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  1. {
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  3. "Clear.bsl": null,
  4. "DebugDraw.bsl": null,
  5. "Default.bsl": [
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  27. {
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  40. },
  41. {
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  44. {
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  55. {
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  156. "LightGridLLReduction.bsl": [
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  279. },
  280. {
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  282. },
  283. {
  284. "Path": "PerCameraData.bslinc"
  285. },
  286. {
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  288. },
  289. {
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  291. },
  292. {
  293. "Path": "SurfaceData.bslinc"
  294. },
  295. {
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  302. },
  303. {
  304. "Path": "GBufferInput.bslinc"
  305. },
  306. {
  307. "Path": "SurfaceData.bslinc"
  308. },
  309. {
  310. "Path": "PPBase.bslinc"
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  313. "PPSSRTrace.bsl": [
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  315. "Path": "RayMarch.bslinc"
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  317. {
  318. "Path": "PerCameraData.bslinc"
  319. },
  320. {
  321. "Path": "ColorSpace.bslinc"
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  323. {
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  326. {
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  328. },
  329. {
  330. "Path": "GBufferInput.bslinc"
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  332. {
  333. "Path": "SurfaceData.bslinc"
  334. },
  335. {
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  339. "PPTonemapping.bsl": [
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  370. {
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  373. {
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  381. {
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  383. },
  384. {
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  387. {
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  409. {
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  412. {
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  415. {
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  423. {
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  429. {
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  466. },
  467. {
  468. "Path": "ReflectionCubemapCommon.bslinc"
  469. },
  470. {
  471. "Path": "LightingCommon.bslinc"
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  473. {
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  476. {
  477. "Path": "PerCameraData.bslinc"
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  479. {
  480. "Path": "GBufferInput.bslinc"
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  487. {
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  490. {
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  493. {
  494. "Path": "SurfaceData.bslinc"
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  496. {
  497. "Path": "PerCameraData.bslinc"
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  499. {
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  507. {
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  510. {
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  516. {
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  519. {
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  522. {
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  525. {
  526. "Path": "NormalVertexInput.bslinc"
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  528. {
  529. "Path": "SkinnedVertexInput.bslinc"
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  531. {
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  534. {
  535. "Path": "PerCameraData.bslinc"
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  537. {
  538. "Path": "GBufferOutput.bslinc"
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  540. ]
  541. }